
NSF Org: |
CMMI Division of Civil, Mechanical, and Manufacturing Innovation |
Recipient: |
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Initial Amendment Date: | August 20, 2019 |
Latest Amendment Date: | May 19, 2021 |
Award Number: | 1925403 |
Award Instrument: | Standard Grant |
Program Manager: |
Jordan Berg
jberg@nsf.gov (703)292-5365 CMMI Division of Civil, Mechanical, and Manufacturing Innovation ENG Directorate for Engineering |
Start Date: | September 1, 2019 |
End Date: | August 31, 2023 (Estimated) |
Total Intended Award Amount: | $750,000.00 |
Total Awarded Amount to Date: | $782,000.00 |
Funds Obligated to Date: |
FY 2020 = $16,000.00 FY 2021 = $16,000.00 |
History of Investigator: |
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Recipient Sponsored Research Office: |
660 S MILL AVENUE STE 204 TEMPE AZ US 85281-3670 (480)965-5479 |
Sponsor Congressional District: |
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Primary Place of Performance: |
AZ US 85287-6011 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): |
Special Initiatives, NRI-National Robotics Initiati |
Primary Program Source: |
01002021DB NSF RESEARCH & RELATED ACTIVIT 01002122DB NSF RESEARCH & RELATED ACTIVIT |
Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.041 |
ABSTRACT
This project will promote the progress of science, and advance the national prosperity and safety, by tackling an important and challenging problem for autonomous vehicles (AVs): interaction of AVs with human-driven vehicles. Currently, there is a lack of theory that allows an autonomous vehicle to interact with multiple surrounding vehicles in a safe and socially-adept manner. This National Robotics Initiative (NRI) project will address this critical need by developing a novel algorithm framework for an autonomous vehicle to be able to anticipate other vehicles, behavior and customize its motion according to the local driving culture. This project serves the national interests by advancing knowledge in the fields of control engineering, machine learning, and cognitive science. The project will also make an important step in making widely adopted autonomous vehicles a reality, which promises to increase transportation system efficiency and safety. Project results will be disseminated through a project website, open-source simulation software, and public datasets. The impacts of this project will be broadened through various educational activities, including a new class on collaborative autonomous driving, undergraduate research projects, and outreach to the local community through lab tours.
This project aims at answering two fundamental research questions: 1) what formalisms of intent inference and motion planning are capable of creating socially-adept motions, and 2) what embodiment of these formalisms can achieve scalability for multi-vehicle interactions and customizability for changing driving cultures? To answer these questions, the research team will pursue the following three objectives. First, the project team will build a Bayesian game model to represent vehicle interactions, and develop mechanistic intent inference and motion planning policies. Second, a message passing neural network will be developed to enable scalable intent inference and motion prediction of multiple surrounding vehicles. Third, a social attention mechanism will be developed that allows an autonomous vehicle to actively prioritize its various control considerations, e.g., safety and courtesy towards the surrounding vehicles. The developed algorithms will be validated with real-world driving scenarios such as intersections and highways in a driving simulator designed through collaboration with autonomous vehicle manufacturers and research institutes.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
This project studied the intent estimation, planning and control, and perception problems for an autonomous vehicle (AV) to interact with human-driven vehicles (HV) in a safe and socially adept manner. The research team ("we" thereafter) formulated the AV-HV interaction problem as an incomplete-information differential game, explored learning methods to solve incomplete-information differential game, and developed semantically driven and robust sensing techniques for vehicle sensing.
In an incomplete-information differential game setup, the AV and HV estimate the intent of each other simultaneously. We developed a novel intent inference scheme, called empathetic intent inference, which explicitly considers the mutual intent inference between the AV and HV. Simulation studies showed that the new intent inference algorithm allowed the AV to dynamically negotiate with the HV like another human driver, which improved the safety and efficiency of future transportation. We further studied the utility of the proposed empathetic intent inference algorithm, and results showed that empathy helped agents choose policies that led to higher social values when agents had common beliefs inconsistent with the ground truth. Considering the computational intensity for empathetic intent inference, we developed an intermittent intent inference algorithm triggered by reinforcement learning. Using an uncontrolled intersection case, we showed that the proposed new intent inference mechanism led to safe interactions between an AV and HV while significantly reducing the computation load. To study corner cases such as unprotected left turns and uncontrolled intersections where traffic accidents often happen due to misunderstanding between drivers, we focused on extending the game-theoretic framework for robotics applications in two important directions.
First, we studied two-player zero-sum differential games with both incomplete information and state constraints. Our study was the first to prove value existence for such games. As a byproduct, the proof led to the subdynamic programming principles that governed the behavioral strategies of informed and uninformed players. In comparison with studies on imperfect-information games, our theoretical development revealed unique structures of values and strategies for games where the incomplete information is on player payoff types.
Second, we studied the open challenge in approximating values for complete-information differential games with Markov payoffs and state constraints. For games either without constraints or without continuous payoffs (e.g., reach-avoid), the curse of dimensionality can be alleviated through Monte Carlo methods such as physics-informed neural networks (PINN). When both payoffs and state constraints are present, the value of the game becomes discontinuous in which case standard PINN fails to converge. To this end, we developed a Lagrangian PINN that forced explicit learning of discontinuous co-states along with the value. We showed that our method led to significant improvement in value generalization and safety performance compared with existing PINNs for Lipschitz-continuous partial differential equations (PDEs).
For situation awareness sensing research thrust, in our project's first stage, we leveraged traffic monitoring cameras as integral tools for traffic management and autonomous driving systems. We developed CAROM, or "CARs On the Map," a framework for vehicle localization and traffic scene reconstruction. This framework processed traffic monitoring videos to generate anonymous data structures detailing vehicle type, 3D shape, position, and velocity, facilitating accurate scene reconstruction and replay. In the second stage, we aimed to enhance sensing models without relying on detectors. Introducing ViTCAP, a pure vision transformer-based model utilizing grid representations, we incorporated a Concept Token Network (CTN) to predict semantic concepts and improve end-to-end sensing performance. CTN, based on a vision transformer, effectively predicted concept tokens, enriching the sensing process with valuable semantic information. In the last stage, we addressed visual feature selection crucial for Visual Odometry (VO) and Simultaneous Localization and Mapping (SLAM). Our novel self-supervised VO method, VOCAL (Visual Odometry via ContrAstive Learning), intelligently selected and normalized features using contrastive learning based on associated 3D camera motions. VOCAL eliminated the need for intricate feature extraction and preprocessing steps, demonstrating robust and generalizable performance in experiments on the KITTI challenge dataset compared to baseline methods. VOCAL presents a promising alternative pathway for achieving accurate VO through self-supervised contrastive learning methodologies.
This project has generated positive societal impacts by improving the safety and intelligence of AVs when operating around human-driven vehicles. The research team have disseminated their research findings in various workshops and presentations in control, robotics, and computer vision conferences, and they have shared their vision on future AVs and transportation in outreach events (e.g., Phoenix Mobile Festival) to local communities. Results on vehicle perception from this project led to a new start-up company by co-PI Yang. All the publications resulting from this project have been made available in the NSF Public Access Repository.
Seven Ph.D. students and one M.S. student have been involved and at least partially supported by this project, and one Ph.D. graduate is now working in academia. Eight undergraduate students have participated in this project, including five as Research Experience for Undergraduates (REU) trainees.
Last Modified: 03/12/2024
Modified by: Wenlong Zhang
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