
NSF Org: |
ECCS Division of Electrical, Communications and Cyber Systems |
Recipient: |
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Initial Amendment Date: | August 20, 2019 |
Latest Amendment Date: | August 20, 2019 |
Award Number: | 1924303 |
Award Instrument: | Standard Grant |
Program Manager: |
Richard Nash
rnash@nsf.gov (703)292-5394 ECCS Division of Electrical, Communications and Cyber Systems ENG Directorate for Engineering |
Start Date: | September 15, 2019 |
End Date: | August 31, 2023 (Estimated) |
Total Intended Award Amount: | $499,931.00 |
Total Awarded Amount to Date: | $499,931.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
4333 BROOKLYN AVE NE SEATTLE WA US 98195-1016 (206)543-4043 |
Sponsor Congressional District: |
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Primary Place of Performance: |
185 Stevens Way Seattle WA US 98195-2500 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | NRI-National Robotics Initiati |
Primary Program Source: |
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Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.041 |
ABSTRACT
This project will create new techniques for designing robots that perform multiple dynamic behaviors. Currently, most robots can execute a limited set of behaviors like picking-and-placing objects or walking and running over level ground. To expand a robot's behavioral repertoire, it is standard practice to simply combine existing robots; for instance, attaching a robot arm to a wheeled or legged robot base produces a robot that can both move around and pick-and-place objects. This approach to design is expedient, but has obvious drawbacks: first, the resulting designs may be impractically large or expensive; second, there is a limit to the number of separate robots that can be combined, limiting the combined robot's behavioral repertoire. It would be better for robots to maximally re-using existing parts -- for instance, a single limb could be used both as a leg and an arm as is common in the animal kingdom -- but such robots are much harder to create because the relationship between design and behavior is complex. A new paradigm of design for multi-behavior would produce robots that can help society in a wide range of applications. For instance, home assistance robots must operate in environments built for humans, and as such they must have the flexibility to travel upstairs, over clutter, dig through drawers, manipulate small objects, and more. The results of this project may enable machines that can be customized to the demands of the specific sets of behaviors needed, reducing cost, size, and complexity. The methods developed here will help to lower the barrier to entry for robotics research and development by making design of complex robots easier, opening the field to engineers and entrepreneurs who can expand the range of applications of robotic technology.
To enable robot designers to build systems that are capable of multiple behaviors, this project seeks to create automated techniques that can re-use parts in different behaviors while reasoning about performance tradeoffs that emerge between use cases. To achieve this, the project will analyze the relationship between design and behavior for dynamic robots using physics-based reduced order models. These models will capture the behaviors of interest and reduce the complexity of the design search space. The local geometry of these relationships will allow for the analysis and synthesis of multibehavioral robots that exposes the tradeoffs between competing design objectives. This reformulated multiobjective optimization problem will allow a designer to work in the space of behavioral performance without having to consider each design parameter independently, resulting in a significantly reduced search space. These methods will allow for a robot's design to be customized to the task scenario, increasing the overall system efficiency and effectiveness. These results will be demonstrated and evaluated in a case study wherein the design of a commercially-available quadrupedal robot is customized to capably execute multiple dynamic behaviors to perform a fetching task in varied scenarios.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
The goal of this project is to endow robots with limbs that can be used for multiple tasks. This kind of functionality is common in nature. For instance, primate arms can be used to crawl, climb, use tools, or swing through trees. In contrast, robot arms are purpose-built for a restricted set of behaviors like assembling parts in a factory. So when a robot is designed for a complex task such as bomb removal, multiple purpose-built arms and other assemblies are bolted onto a chassis -- we call this the "Swiss army knife" approach to robot design. Robots built with this approach are expensive, heavy, and hard to maintain, because there are redundant parts in the purpose-built assemblies. Our project sought to create new techniques for analysis and synthesis of robots whose parts can be reused for multiple tasks. We focused on robot locomotion and manipulation, and specifically considered the design of limbs (arms / legs) and effectors (hands / feet). We successfully created the needed analytical and computational techniques and applied them to design a single limb to act as an arm and a leg. Future directions for this line of work could entail integrating multiple of these multifunctional limbs on a shared chassis and testing the resulting robot in real-world tasks like in-home care or disaster recovery.
Last Modified: 12/31/2023
Modified by: Sam Burden
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