
NSF Org: |
IIS Division of Information & Intelligent Systems |
Recipient: |
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Initial Amendment Date: | July 19, 2019 |
Latest Amendment Date: | July 19, 2019 |
Award Number: | 1907553 |
Award Instrument: | Standard Grant |
Program Manager: |
Erion Plaku
eplaku@nsf.gov (703)292-0000 IIS Division of Information & Intelligent Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | August 1, 2019 |
End Date: | July 31, 2024 (Estimated) |
Total Intended Award Amount: | $228,919.00 |
Total Awarded Amount to Date: | $228,919.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
1109 GEDDES AVE STE 3300 ANN ARBOR MI US 48109-1015 (734)763-6438 |
Sponsor Congressional District: |
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Primary Place of Performance: |
4901 Evergreen Rd. Dearborn MI US 48128-2406 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | Robust Intelligence |
Primary Program Source: |
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Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
The world is becoming increasingly interconnected. While not all connections have the same level of importance or even the same meaning, these connections nevertheless play a crucial role in one's behavioral and lifestyle choices. This is particularly striking in strategic scenarios where individual choices are interdependent on each other. This research seeks to model how networked individuals influence each other in their decision making and what collective outcomes may arise from such a system of influence. It seeks to advance our scientific knowledge of strategic behavior in networks by making the models more realistic, allowing for changes over time, and considering the underlying context. These advances are important in part because of their potential impact in a wide range of domains including public health policy, smart power grid, and financial systems. In addition, the project will contribute to the educational enrichment of undergraduate students, including underrepresented and first-generation students. It will bring together two distinct groups of students, namely undergraduate liberal arts students and graduate computer science students, under a symbiotic collaboration plan. The research results will be broadly disseminated through a website and will also be integrated into undergraduate- and graduate-level education.
This project investigates several important open directions in the computational game-theoretic study of influence in networks. It will address a variety of fundamental research problems, including the challenge of identifying "most influential" individuals in a network. In particular, the research has three major parts: (1) The challenge of complexity: design game-theoretic models of influence in networks to allow (a) flexibility in behavioral choices (from multiple, non-binary discrete choices to a continuum of behavioral choices) and (b) non-linear influences without any restriction on polarities (positive/negative). (2) The reality of dynamics: model dynamic evolution of influence networks. (3) The power of context: model the contextual environment of strategic behavior. In these three thrusts, the project significantly departs from the well-studied approaches to influence maximization as well as the traditional centrality measures in social network analysis. It seeks to design network-aware algorithms, including provable approximation algorithms and practical heuristics, for computing stable outcomes and identifying most influential individuals in a network relative to a desirable outcome. Ultimately, the research seeks to provide computational tools for policy analysts to perform minimal targeted interventions in a social network for achieving a desirable social outcome. To that end, the project will use real-world behavioral data. It will employ, adapt, or extend existing machine learning algorithms to learn context-aware models without imposing any restriction on the structure of the networks.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
This project investigated strategic decision making among networked agents whose behavioral choices are interdependent. The project has led to several breakthroughs in the field of computational game theory. Because of its interdisciplinary nature, the project has made connections with political science and other areas of the social sciences and engineering. Overall, the award supported a collaborative project that has successfully interwoven fundamental research with undergraduate and graduate education, enriching both.
In terms of specific scientific advances, the core of this research investigated a game-theoretic model of multiagent behavior called an "influence game" where the agents are connected by a network. The network captures the interdependencies among the agents' behavioral choices (e.g., a network of influence among senators). Notable contributions of the project on influence games include (a) modeling more than two behavioral choices as well as a continuum of behavioral choices; (b) modeling how a network of influence changes dynamically over time and designing machine learning algorithms to learn how the agents influence one another; (c) modeling the underlying behavioral context (e.g., the type of bills, sponsors, etc.) that may impact a network of influence and designing context-sensitive machine learning algorithms; and (d) designing a variety of novel algorithms for computing game-theoretic solutions. In addition to creating new knowledge on the influence game model, the collaborative project has made significant contributions on the other fronts, oftentimes applying influence games to other areas. For instance, the project began to explore applications to the study of social network interaction, and high-level behavior and decision making using a very large dataset of large-population information about individual players and groups collected from an online team-player video game. It also began to explore extensions to domains such as autonomous driving. Those explorations already highlighted the potential opportunities, limitations, and challenges likely to remain in extending the techniques that the project produced to those domains. As another example of broader impact to other areas of science, given that the project established a connection with mathematical models in biology and the physical sciences (i.e., compartmental systems), the project has the potential to more broadly impact the future design and development of improved mathematical and computational models for complex systems in those areas.
In terms of broader societal impact, the algorithms and tools developed in this project may have many potential real-world applications. For example, we can study the following questions in the context of congressional voting: Given the nature and language of a legislative bill, how will senators vote? How do bill types impact the extent of polarization in Congress? Who are the most influential senators for achieving a desired voting outcome? The research may also be applied to studying how a network of influence plays a role in the propagation of information and behaviors.
In terms of specific impact on education, having brought together for intellectual exchange through research undergraduate students at Bowdoin College, the collaborating institution, with undergraduate and graduate students at the Dearborn Campus of the University of Michigan (UM-Dearborn), the collaborative project has been immensely successful in its objective of collectively enriching the education and training on advanced research of students at both of the collaborating institutions, including (a) aiding the training of underrepresented students in CS, (b) the incorporation of research results into undergraduate courses at Bowdoin; and (c) the creation of lecture notes and video lectures from workshops between Bowdoin and UM-Dearborn and other visits organized by the respective collaborating principal investigators (PIs).
In terms of professional development of human resources and other broader impact on institutional resources, the project has aided the training on advanced research of nearly 30 undergraduate students at Bowdoin; some have gone on to apply for graduate studies and received prestigious research fellowships, with one student winning an award at a selective conference. Specific to UM-Dearborn, the project has trained a graduate student who is about to complete his Ph.D. in computer and information science, thus supporting a fledgling program created about 7 years ago, and an undergraduate student who has already joined the local labor force working in the general application areas of artificial intelligence, a core technical area of this project, and who has pursued plans to continue Ph.D.-level graduate studies. Moving forward, potential for improving the quality and quantity of institutional resources at UM-Dearborn in the near future and sustaining it in the long term. The products of the work carried out during the project supported by the award provide the PI a significant foundation in which to continue to systematically build a sustainable research program and consistently seek and procure funding to support larger projects at UM-Dearborn in the future.
Last Modified: 01/19/2025
Modified by: Luis E Ortiz
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