
NSF Org: |
CNS Division Of Computer and Network Systems |
Recipient: |
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Initial Amendment Date: | February 27, 2018 |
Latest Amendment Date: | December 17, 2021 |
Award Number: | 1739409 |
Award Instrument: | Standard Grant |
Program Manager: |
Marilyn McClure
mmcclure@nsf.gov (703)292-5197 CNS Division Of Computer and Network Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | March 1, 2018 |
End Date: | June 30, 2022 (Estimated) |
Total Intended Award Amount: | $166,069.00 |
Total Awarded Amount to Date: | $182,069.00 |
Funds Obligated to Date: |
FY 2021 = $16,000.00 |
History of Investigator: |
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Recipient Sponsored Research Office: |
4700 Research Way Lakeland FL US 33805-8531 (863)874-8585 |
Sponsor Congressional District: |
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Primary Place of Performance: |
FL US 33805-8531 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): |
Special Projects - CNS, CSR-Computer Systems Research |
Primary Program Source: |
01002122DB NSF RESEARCH & RELATED ACTIVIT |
Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
Crowdsourcing is a computational paradigm to leverage the power of crowds by outsourcing the solution of a specific task. These crowds are composed of regular citizens. The potential of crowdsourcing has been proven in fields such as environmental sciences, transportation systems, and social sciences. Well-known examples include the mobile applications for the community-based traffic and navigation, which help drivers take the most efficient routes based on information provided by other drivers. Some other crowdsourced applications are the periodic measurement of environmental variables, monitoring of roads, traffic, and civil infrastructure. A crowdsourced system may be a Cyber-Physical System (CPS), which includes incentive mechanisms to encourage user participation in a given task. The typical elements of such a system are the data buyers, contributors and a platform for data storage and processing. The contributors may take the form of people who use their smartphones for data collection or autonomous vehicles with the attached sensors. These contributors have natural patterns of daily movement, which covers only specific paths in the target area at specific times. However, a sensing task may require data from all parts of the target area in different times to ensure representative sampling. Therefore, coverage in terms of both space and time may be critical for crowdsourced applications. This proposal addresses the problem of spatial and temporal coverage for sampling in a target area, in particular the coverage of isolated sub-regions where participants' density is very low. This problem is tackled by an incentive mechanism that dynamically assigns compensation for data collection in the sub-regions of the target area based on the density of the contributors in that sub-region. To achieve this goal, a sensing market is modeled using a game-theoretic approach. In the sensing market, a data buyer announces a task per sub-region and the corresponding compensation. Then, the interested participants who decide to visit that region, submit their current locations and final destinations as well as the amount of time they are willing to spend on the sensing task. Similar to any other market, the members of a CS market want to maximize their utilities. The contributors maximize their utility by strategizing their trajectories while data buyers maximize their utility by predicting the contributors' behavior and setting the optimal rewards per sub-region.
The resulting information of the proposed incentive mechanism may be leveraged by people and other rational participants such as autonomous vehicles to better plan their daily activities. For example, individuals can avoid environmental conditions that represent a risk for their health or change their daily commute to produce the lowest stress level. Other potential applications include autonomous vehicle scheduling and navigation, smart robots navigation and smart utilization of transportation resources. The proposed project will facilitate and encourage interdisciplinary collaboration among the disciplines of computer science, transportation engineering and environmental science. Specifically, interdisciplinary courses and laboratories will be developed while employing peer-to-peer Web technology, such as Wiki pages, to facilitate instant and direct access to ideas and data related to the project.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
Project Outcomes Report – NSF Award# 1739409
Project Title: CPS: Small: RUI: Incentive Mechanisms for Mobile Crowdsourcing, Reaching Spatial and Temporal Coverage Under Budget Constraints
Recipient Organization: Florida Polytechnic University
Project/Grant Period: March 1, 2018 – June 30, 2022
PI: Luis G. Jaimes
The project provides a market in which smart cities outsource the collection of sensing data, and the monitoring of road infrastructure to autonomous vehicles owners. This market is feasible from a financial point of view and does not overflow the city road network. This market makes sense given the rapid adoption of autonomous vehicles in urban areas as well as the increasing use of sensor data for the day-to-day planning in smart cities. The project provides the necessary foundation for the construction and adoption of this game-theoretical market.
The project provides mobility models with the ability to modify vehicles pre-planned trajectories in real-time based on expected utilities. Here, vehicles may deviate from their pre-planned trajectories to collect sensing data if the expected utility of doing so is greater than the utility of following their original trajectories.
The project provides a solution to the problem collecting sensing data from isolated and remote places where no vehicle wants to go. The solution provided in based on the concept of location diversity. Here, we developed an incentive mechanism based on the idea of rewarding vehicles in low-density traffic areas more than those located in high-density ones. We model this problem as a non-cooperative game in which participants are the vehicles and their new trajectories are their strategies.
The project provides an incentive mechanism for autonomous vehicles crowdsensing based on temporal coverage. Unlike most of crowdsensing approaches in which data collection is based on area coverage, this mechanism focuses on temporal coverage where the value of the sensing data depends on the time and frequency of collection.
The project enhances the field of traffic network simulation by providing a new method for creating street networks with adjustable complexity. This new mechanism allows for increases or decreases of the gradient of a street network. This is important because it allows to match the complexity of a given digital map with the complexity of given simulation. Sometimes the map is very complex for a given simulation, in this case the methods allow to use clustering to simplify the map and match the needs of the project.
The project enhances the security of vehicular crowdsensing systems (VCS) by analyzing the potential damage caused by Sybil attacks (attacks in which an attacker can benefit from the injection of false vehicle identities). Our project presents a defense mechanism based on generative adversarial neural networks (GANs), while discussing GANs' advantages, and drawbacks in the context of VCS.
The computer science curriculum at Florida Polytechnic University has been influenced by the project, now topics of classes such Introduction to Deep Learning, and Algorithm Design and Analysis include project and topics related to the project.
Last Modified: 11/07/2022
Modified by: Luis G Jaimes
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