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Award Abstract # 1551063
Eager: Large Scale Neuron Reconstruction through Development of Crowdsourced Reconstruction Experts

NSF Org: DRL
Division of Research on Learning in Formal and Informal Settings (DRL)
Recipient: UNIVERSITY OF WASHINGTON
Initial Amendment Date: August 26, 2015
Latest Amendment Date: August 26, 2015
Award Number: 1551063
Award Instrument: Standard Grant
Program Manager: Finbarr Sloane
DRL
 Division of Research on Learning in Formal and Informal Settings (DRL)
EDU
 Directorate for STEM Education
Start Date: September 1, 2015
End Date: August 31, 2017 (Estimated)
Total Intended Award Amount: $300,000.00
Total Awarded Amount to Date: $300,000.00
Funds Obligated to Date: FY 2015 = $300,000.00
History of Investigator:
  • Zoran Popovic (Principal Investigator)
    zoran@cs.washington.edu
  • Jane Roskams (Co-Principal Investigator)
Recipient Sponsored Research Office: University of Washington
4333 BROOKLYN AVE NE
SEATTLE
WA  US  98195-1016
(206)543-4043
Sponsor Congressional District: 07
Primary Place of Performance: University of Washington
185 Stevens Way
SEATTLE
WA  US  98195-2350
Primary Place of Performance
Congressional District:
07
Unique Entity Identifier (UEI): HD1WMN6945W6
Parent UEI:
NSF Program(s): ECR-EDU Core Research
Primary Program Source: 04001516DB NSF Education & Human Resource
Program Reference Code(s): 7916
Program Element Code(s): 798000
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.076

ABSTRACT

This award is supported by the EHR Core Research (ECR) program. The ECR program of fundamental research in STEM education provides funding in critical research areas that are essential, broad and enduring. EHR seeks proposals that will help synthesize, build and/or expand research foundations in the following focal areas: STEM learning, STEM learning environments, STEM workforce development, and broadening participation in STEM. The ECR program is distinguished by its emphasis on the accumulation of robust evidence to inform efforts to (a) understand, (b) build theory to explain, and (c) suggest interventions (and innovations) to address persistent challenges in STEM interest, education,learning, and participation.

Neuroscience is arguably one of the most important sciences in terms of potential breakthroughs in the next decade. Through a neuroscience game, the PI expects that people will learn many aspects of science that are directly and indirectly related to the game. There is strong evidence of this collateral learning process in the Foldit community where many people learned more about proteins and shared this knowledge with hundreds of their team members. Foldit is an online puzzle game about protein folding.

The PI will build a virtual gaming environment around neuron reconstruction that carefully scaffolds instruction along with social support and a reward system for novice players. This would allow motivated players to contribute to neuroscience directly by performing neuron reconstructions, independently verifying others' results, iteratively testing interfaces, visualizations and reconstruction tools, as well as collectively developing a corpus of knowledge around the activity of neuronal reconstruction that can be studied and absorbed back into automated methods. These results will be fed into a new database created in a subsequent larger project - to classify neurons.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Jane Roskamps, Zoran Popovic ""Power to the People: Addressing Big Data Challenges in Neuroscience by Creating a New Cadre of Citizen Neuroscientists"" Neuron , v.92 , 2016

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

Since Mozak launched in late 2016, the novice players — numbering roughly 200 a day — and Allen Institute neuroscientists have been able to reconstruct neurons 3.6 times faster than previous methods. The game provides a framework to greatly increase the number of people who can tackle this core task in neuroscience.

The players have also outperformed computers at tracing the complicated shapes of neurons. With minimal oversight, they can produce reconstructions that are 70 to 90 percent complete, compared to roughly 10 to 20 percent for the most effective computer-generated reconstructions.

Mozak has also enabled Allen Institute researchers to shift away from tools that require complicated training and extensive expert input, without sacrificing quality.

New players can also get real-time feedback from expert neuroscientists, a unique feature that allows Mozak players to acquire world-class expertise much faster. Mozak also requires general consensus among multiple players about a neuron’s shape, which allows for unprecedented levels of accuracy.  By providing reconstructions that are confirmed not just by one or two scientists but by a collection of trained players working independently, Mozak in effect can provide neuroscience with the first validated, gold standard reconstructions.

In the future, Mozak players may provide data that enables artificial intelligence and computer-vision tools to become smarter and more effective at reconstructing neurons on a much larger scale.


Last Modified: 01/03/2018
Modified by: Zoran Popovic

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