Award Abstract # 1212940
HCC: Large: Collaborative Research: DNA Machine Builder: Creative molecular-machine design through mass-scale crowdsourcing

NSF Org: IIS
Division of Information & Intelligent Systems
Recipient: UNIVERSITY OF WASHINGTON
Initial Amendment Date: August 28, 2012
Latest Amendment Date: August 28, 2012
Award Number: 1212940
Award Instrument: Standard Grant
Program Manager: William Bainbridge
IIS
 Division of Information & Intelligent Systems
CSE
 Directorate for Computer and Information Science and Engineering
Start Date: September 1, 2012
End Date: August 31, 2016 (Estimated)
Total Intended Award Amount: $1,909,246.00
Total Awarded Amount to Date: $1,909,246.00
Funds Obligated to Date: FY 2012 = $1,909,246.00
History of Investigator:
  • Zoran Popovic (Principal Investigator)
    zoran@cs.washington.edu
  • Georg Seelig (Co-Principal Investigator)
  • Seth Cooper (Co-Principal Investigator)
Recipient Sponsored Research Office: University of Washington
4333 BROOKLYN AVE NE
SEATTLE
WA  US  98195-1016
(206)543-4043
Sponsor Congressional District: 07
Primary Place of Performance: University of Washington
WA  US  98195-2350
Primary Place of Performance
Congressional District:
07
Unique Entity Identifier (UEI): HD1WMN6945W6
Parent UEI:
NSF Program(s): HCC-Human-Centered Computing
Primary Program Source: 01001213DB NSF RESEARCH & RELATED ACTIVIT
Program Reference Code(s): 7367, 7925
Program Element Code(s): 736700
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.070

ABSTRACT

This project will develop and evaluate methods by which large numbers of humans, together with computers, can advance the field of synthetic biology by assembling a corpus of creative designs of molecular machines built from DNA segments as well as other molecular structures. Specifically, it will develop a massively-distributed DNA machine construction game that will enable human worldwide collective creativity to be applied to problems ranging from the design of novel self-organizing materials to smart therapeutics that can sense and respond to their environment. The innovative approach is to cast problems of constructing molecular nano-machines with specific functions as a collaborative machine design game governed by the rules of DNA strand interactions.

This approach points to a new paradigm for future science, in which a large group of people together with computers work on difficult creative problems, finding solutions that could not be found by computers alone, or by people alone, or without the massive participation of users. If successful, this approach could change science profoundly, with wide-ranging impact on many disciplines including nanotechnology, biochemistry, medicine, and even social and economic behavior analysis. Although the project specifically focuses on games that use DNA strands as principal building blocks of nano-machines, the potential set of applications is large, and encompasses three of the most significant problems facing humanity today.

The primary goal of the computer game is to develop and focus collective creativity towards a design space of machines governed by DNA molecular mechanisms. It is currently not known whether this form of sophisticated scientific design creativity can be developed rapidly with non-experts. It is also unknown whether this developed creativity can exceed the current capabilities of the scientific community. This project aims to answer a number of fundamental questions: How does one develop computer games to maximize targeted human design creativity? What are the guiding principles of successful molecular design games? How do we generalize game-development principles to the widest possible range of synthetic biology problems? How can we develop a collective creative design process that outperforms any individual creativity? How do we learn from the way people play the game, and distill their strategies towards stronger automated approaches?

The successful outcomes of this project can have a wide ranging impact on health and medicine. One such problem is the design of diagnostic devices and imaging technologies. The game players will work to develop DNA sensors and circuits that can autonomously analyze and interpret the information encoded in a set of molecular disease markers. This approach will enable new devices for multi-analyte testing in low resource settings and will lead to novel medical imaging technologies. Another challenge is design of novel targeted therapeutics, in this case novel RNA-based therapeutics that can autonomously sense and analyze their environment and activate a therapeutic response only where required. A third problem is design of novel materials. This project will develop DNA nanostructures with the potential for the massively parallel self-assembly materials with desired electronic, optical, or chemical properties. These materials will find applications in areas from artificial photosynthesis to biofuels production.

This effort will have positive broader impacts for informal science education. The game will reach out to people of all demographic profiles in hope of educating everyone about key molecular research challenges, empowering them to solve important scientific problems, and engaging them in research and science in general. Hopefully, the best scores in these games turn into seminal discoveries with deep impact on people's lives. Also, undergraduates will be involved directly in game development, and a course centered around prototyping of molecular games will be offered. Furthermore, the research team will work with education scientists to develop a new curriculum about DNA and how nature uses molecular mechanisms to achieve function. The curriculum will be anchored around the DNA Machine game and will be piloted in US high schools.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic, Seth Cooper, Nanocrafter Players "Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game" Foundations of Digital Games 2015 , 2015

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

Can human creativity as expressed by non-experts help scientists explore a new knowledge domain? We investigated these questions in the realm of synthetic biology by creating a free game called Nanocrafter. Nanocrafter is built around a scientifically accurate simulation of the behavior of DNA circuits and nanomachines in a clear and easy to understand format to anyone, even if they have no prior knowledge in computation or biology. In Nanocrafter, players solve puzzles by constructing devices out of blocks. Each individual block piece represents a short single strand of DNA, referred to as a domain. Domains can be connected together, head to tail, to create longer strands. Players assemble inventions by snapping domains together, then running the simulator to observe the results of their inventions in action. To develop and refine the game, we undertook an interdisciplinary iterative design strategy involving game developers, scientists, researchers, students, and everyday players.

Since its launch in April 2014, the game has reached over 27,000 unique players who have played an aggregate of over 134,000 levels, resulting in over 9,400 saved inventions, 1,100 of which were submitted to us to investigate as a direct result of challenge problems. Informal assessment of a subset of submissions suggests that the game was able to cultivate mastery of DNA nanotechnology concepts in its players. Player solutions have included a demonstration of a working understanding of how multi-way junctions in DNA are formed, a system that elegantly builds a polymer using many copies of two distinct strands, and an almost-fully functional NAND gate, with a flaw in the directionality of one input and receptor preventing correct execution in some cases.

Nanocrafter is part of a group of games that place cutting-edge scientific research in the hands of anyone with a computer and an Internet connection. By increasing participation in the process of scientific inquiry and discovery, we demonstrate that science and technology are not silos separate from human activity, but an integrated part of its whole.

The game remains available for free at its website, nanocrafter.org.

 

 


Last Modified: 12/17/2016
Modified by: Zoran Popovic

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