Award Abstract # 1138469
Type I: Engaging African Americans in Computing through the Collaborative Creation of Musical Remixes

NSF Org: CNS
Division Of Computer and Network Systems
Recipient: GEORGIA TECH RESEARCH CORP
Initial Amendment Date: August 31, 2011
Latest Amendment Date: May 6, 2014
Award Number: 1138469
Award Instrument: Standard Grant
Program Manager: Janice Cuny
CNS
 Division Of Computer and Network Systems
CSE
 Directorate for Computer and Information Science and Engineering
Start Date: September 1, 2011
End Date: August 31, 2015 (Estimated)
Total Intended Award Amount: $999,881.00
Total Awarded Amount to Date: $1,057,881.00
Funds Obligated to Date: FY 2011 = $999,881.00
FY 2012 = $26,000.00

FY 2013 = $16,000.00

FY 2014 = $16,000.00
History of Investigator:
  • Brian Magerko (Principal Investigator)
    magerko@gatech.edu
  • Jason Freeman (Co-Principal Investigator)
Recipient Sponsored Research Office: Georgia Tech Research Corporation
926 DALNEY ST NW
ATLANTA
GA  US  30318-6395
(404)894-4819
Sponsor Congressional District: 05
Primary Place of Performance: Georgia Institute of Technology
225 North Ave NW
Atlanta
GA  US  30332-0002
Primary Place of Performance
Congressional District:
05
Unique Entity Identifier (UEI): EMW9FC8J3HN4
Parent UEI: EMW9FC8J3HN4
NSF Program(s): Special Projects - CNS,
Computing Ed for 21st Century
Primary Program Source: 01001314DB NSF RESEARCH & RELATED ACTIVIT
01001415DB NSF RESEARCH & RELATED ACTIVIT

01001213DB NSF RESEARCH & RELATED ACTIVIT

01001112DB NSF RESEARCH & RELATED ACTIVIT
Program Reference Code(s): 9251, 1714, 7218, 9116
Program Element Code(s): 171400, 738200
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.070

ABSTRACT

The Georgia Institute of Technology proposes a project to engage and retain African-Americans in computing using music composition for the contextualization of computing practices. African-American participation in computing is relatively low compared to other ethnic groups. Recent research has shown that the relationship between computer games, once thought a "silver bullet" for CS education, and an eventual interest in computer science is not as strong as many have assumed, especially for African Americans; therefore, there is a need for more culturally-motivated approaches. Currently existing approaches for directly motivating African Americans in CS address pre-computational topics or are used for recruiting students into high school programs; however, there are no current approaches in addressing culturally motivated core CS topics for high school students. This project represents one such approach: the development of an audio composition environment, called EarSketch, which enables students to create computational remixes (i.e. musical compositions that are comprised of code snippets that manipulate small musical samples and beats). This approach with its focus on hip hop remixes may (a) sidestep the cultural issues that computer games have had in the engagement of minorities and therefore be more successful in engaging these constituencies; (b) make computational music more accessible to those without classical training by operating on the more accessible hierarchical level of "loops" and "beats" as opposed to the finer-grained note and event level of classical Western composition; and (c) allow students to create culturally relevant artifacts that have a deep meaning to them. The EarSketch curriculum will be initially deployed in summer workshops for high school students with a final piloting in a high school CS course at Lanier High School. Students will learn how to remix music in digital audio workstation (DAW) software and how to write code to algorithmically generate remixes within this environment, approaching remixing from the perspective of computing concepts aligned with the CS: Principles national curriculum (e.g. creating computational artifacts, using abstractions and models, and working effectively in teams). EarSketch is designed to motivate students to learn and apply computational concepts in order to achieve musical goals such as the creation of additive, repetitive, and varying textural constructs. The curriculum also borrows from ideas of pair programming and leverages social media as a means of sharing and collaborating while adding the unique feature of students creatively reusing and remixing each other?s works, as is done with musical remixes. An EarSketch social media sharing site will enable students to share their creative works and remix other?s work, by reusing, altering, and augmenting code, samples, and beats.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Freeman, J., Magerko, B., McKlin, T., Reilly, M., Permar, J., Summers, C., and Fruchter, E. "Engaging Underrepresented Groups in High School Introductory Computing through Computational Remixing with EarSketch" Proceedings of SIGCSE 2014 , 2014
Magerko, B., Freeman, J., McKlin, T., McCoid, S., Jenkins, T., and Livingston, E. "Tackling Engagement in Computing through Computational Remixing" Proceedings of SIGCSE 2013 , 2013
McCoid, S., Freeman, J., Magerko, B., Michaud, C., Jenkins, T., McKlin, T., and Kan, H. "An Integrated Approach to Teaching Introductory Computer Music" Organised Sound , v.18 , 2013

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

The main output of our funded research efforts has been the creation, dissemination, and evaluation of the EarSketch learning environment, which can be found at http://earsketch.gatech.edu.  EarSketch is a free, online environment where people can learn how to program computers by manipulating musical samples, beats, and effects with real programming languages like Python and JavaScript.  The online EarSketch environment includes a programming editor, a curriculum, a digital audio workstation (DAW), and a free-to-use sample library containing samples produced by music industry collaborators like Richard Devine and Young Guru.

 

EarSketch has been evaluated in both informal (e.g. summer workshops) and formal (high school classes) learning environments.  Our external evaluation team, Sagefox Consulting, has helped show that there is a strong connection between learning in EarSketch and content knowledge growth as well as, more importantly, highly significant changes in learner attitudes towards computing as a discipline.  Learners – especially African American, Latino, and female learners – show highly positive changes in self-report measures like “intention to persist in computing,” “belongingness in computing”, and “motivation to succeed in computing”.  These findings highlight EarSketch’s success in developing a learning environment about computing that contributes to a solution for the nations’ issues with broadening participation in computing.

We have successfully started a summer professional development workshop where teachers from the Atlanta area and beyond can apply to attend a weeklong intensive training course in using EarSketch in the classroom.  EarSketch has been deployed in over 40 K-12 schools both in metro Atlanta and nationally, at multiple summer workshops at the Institute for Computing Education at Georgia Tech, at iLab in Liberia, and as part of a MOOC music technology course on Coursera with over 35,000 students enrolled. 

 


Last Modified: 02/26/2016
Modified by: Brian S Magerko

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