
NSF Org: |
CCF Division of Computing and Communication Foundations |
Recipient: |
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Initial Amendment Date: | January 18, 2006 |
Latest Amendment Date: | August 8, 2007 |
Award Number: | 0541230 |
Award Instrument: | Continuing Grant |
Program Manager: |
Lawrence Rosenblum
CCF Division of Computing and Communication Foundations CSE Directorate for Computer and Information Science and Engineering |
Start Date: | February 1, 2006 |
End Date: | August 31, 2009 (Estimated) |
Total Intended Award Amount: | $0.00 |
Total Awarded Amount to Date: | $311,924.00 |
Funds Obligated to Date: |
FY 2007 = $216,497.00 |
History of Investigator: |
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Recipient Sponsored Research Office: |
5000 FORBES AVE PITTSBURGH PA US 15213-3815 (412)268-8746 |
Sponsor Congressional District: |
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Primary Place of Performance: |
5000 FORBES AVE PITTSBURGH PA US 15213-3815 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): |
Information Technology Researc, COMPUTING PROCESSES & ARTIFACT, GRAPHICS & VISUALIZATION |
Primary Program Source: |
app-0107 |
Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
Realistic image synthesis is a central goal of computer graphics. Major recent advances have allowed researchers to model a wide spectrum of complicated visual phenomena with a very high degree of realism. Yet, even the best computer-generated feature films are a far cry from what one might consider "real". Curiously, the problem is generally not with computer graphics being unable to model the physics of the everyday visual world -- the problem is with the world itself! It's just too complex, too noisy, too rich and vivid to be recreated from scratch by even the most skilled and patient artist.
One solution is to use image-based methods and directly capture visual appearance of everything in the world -- if only it was feasible. Instead, this research effort centers on transferring appearance from a large database of stored visual data into a novel scene. The reason is that while capturing details of a particular scene is very expensive and time-consuming, obtaining similar information from some relevant scene is relatively easy. There is a tremendous amount of visual data that is already captured and available - thousands of webcams all over the world, millions of photographs placed on the Internet, depicting anything from sandstorms in Sahara to the glaciers in Alaska. And more data is being added every day. Our research is developing a unified approach for appearance transfer. Two broad scenarios are considered: transfer in image stacks (e.g. webcams) and single image transfer. In both cases, the major research issues involve: (1) grouping images and image stacks into regions with coherent material/geometry properties, (2) determining correspondence between various groups in the scene and the database, (3) and finally transferring the correct appearance from the database by combining it with the large-scale structure of the input scene.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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