Award Abstract # 9626370
CISE Postdoctoral Program: Efficient Geometric Algorithms in Support of Virtual Reality Systems (ES Postdoctoral Associate)

NSF Org: EIA
DIVISION OF EXPERIMENTAL & INTEG ACTIVIT
Recipient: THE RESEARCH FOUNDATION FOR THE STATE UNIVERSITY OF NEW YORK
Initial Amendment Date: February 26, 1996
Latest Amendment Date: July 17, 1998
Award Number: 9626370
Award Instrument: Standard Grant
Program Manager: Stephen Mahaney
EIA
 DIVISION OF EXPERIMENTAL & INTEG ACTIVIT
CSE
 Directorate for Computer and Information Science and Engineering
Start Date: March 15, 1996
End Date: October 31, 1998 (Estimated)
Total Intended Award Amount: $46,200.00
Total Awarded Amount to Date: $46,200.00
Funds Obligated to Date: FY 1996 = $46,200.00
History of Investigator:
  • Joseph S. Mitchell (Principal Investigator)
    joseph.mitchell@stonybrook.edu
Recipient Sponsored Research Office: SUNY at Stony Brook
W5510 FRANKS MELVILLE MEMORIAL LIBRARY
STONY BROOK
NY  US  11794-0001
(631)632-9949
Sponsor Congressional District: 01
Primary Place of Performance: SUNY at Stony Brook
W5510 FRANKS MELVILLE MEMORIAL LIBRARY
STONY BROOK
NY  US  11794-0001
Primary Place of Performance
Congressional District:
01
Unique Entity Identifier (UEI): M746VC6XMNH9
Parent UEI: M746VC6XMNH9
NSF Program(s): CISE RESEARCH INFRASTRUCTURE
Primary Program Source: app-0196 
Program Reference Code(s): 9192, 9218, HPCC
Program Element Code(s): 288500
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.070

ABSTRACT

9626370 Mitchell, Joseph S SUNY @ Stony Brook CISE Postdoctoral Program: Efficient Geometric Algorithms in Support of Virtual Reality Systems (ES Postdoctoral Associate) This award supports CES associate Claudio Silva. The goal of this project is to advance the state of the art in virtual environment systems by making use of methods of the field of computational geometry and the power of highly parallel computing architectures. New efficient algorithms are being devised and implemented for critical geometric problems that arise in virtual environments and three-dimensional simulations, including collision detection, visibility/visualization, and mesh simplification. A prototype software system is being written, incorporating new algorithms (sequential and parallel), and a library of efficient code for geometric primitives. Special attention is being given to robustness and efficiency issues of the algorithms and implementations. The impact of the project will be to advance the state of the art in virtual environment simulations, by increasing the complexity of the models that can be handled in real time. ***

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