
NSF Org: |
DUE Division Of Undergraduate Education |
Recipient: |
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Initial Amendment Date: | July 20, 2021 |
Latest Amendment Date: | August 6, 2024 |
Award Number: | 2126716 |
Award Instrument: | Standard Grant |
Program Manager: |
Mike Ferrara
mferrara@nsf.gov (703)292-2635 DUE Division Of Undergraduate Education EDU Directorate for STEM Education |
Start Date: | October 15, 2021 |
End Date: | September 30, 2025 (Estimated) |
Total Intended Award Amount: | $195,458.00 |
Total Awarded Amount to Date: | $195,458.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
210 N 4TH ST FL 4 SAN JOSE CA US 95112-5569 (408)924-1400 |
Sponsor Congressional District: |
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Primary Place of Performance: |
One Washington Square San Jose CA US 95192-1001 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | HSI-Hispanic Serving Instituti |
Primary Program Source: |
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Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.076 |
ABSTRACT
California has the largest STEM workforce in the country and anticipates rapid growth in STEM careers. Despite its size and growth capacity, minority groups, especially Latinx workers, represent less than 15% of the California STEM workforce while making up nearly 40% of the working-age population. This imbalance presents a key opportunity which this project seeks to address. Supported by the Improving Undergraduate STEM Education: Hispanic-Serving Institutions (HSI Program), California State University-Fresno, San Jose State University, Sonoma State University, and Fresno City College are collaborating to provide training for 30 STEM educators to integrate active learning into introductory STEM courses in chemistry, physics, civil engineering, and construction management. In particular, the project team will explore the use of extended reality (XR), which represents three technologies (virtual reality, augmented reality, and mixed reality) that will enable students to engage with course materials in ways that cannot be accomplished in a traditional classroom setting. Building from prior NSF-funded work that resulted in positive outcomes for students using XR in early STEM courses, the project will impact more than 15,000 undergraduates and will establish a community of practice centered on XR-enhanced active learning. The project research plan will generate new knowledge about faculty implementation of XR technology, techniques for implementing XR effectively, and the impact of these approaches on student learning outcomes. The involvement of the California State University (CSU) Chancellor?s office will support institutional and community transformation, and the collaboration with Fresno City College. This is part of a more extensive relationship which introduces a new connection between the CSU system and the California Community College (CCC) system, which serves more than 2 million students annually throughout its 116 colleges.
The goal of this project is to design, implement, and evaluate XR-supported active learning strategies to narrow achievement gaps and promote systemic transformation at the collaborating institutions to achieve equitable STEM education. Using a mixed-method research design, the project team will investigate three research questions. 1) What are the barriers and pathways for STEM instructors across disciplines when adopting XR in active learning for introductory courses? 2) What factors and strategies influence XR's effectiveness for achieving learning outcomes in introductory STEM courses? and 3) What are the pedagogical impacts of XR on learning and achievement gaps for minority students whose participation in STEM fields of study lags behind their representation in the general population? The project team will collaborate closely with key partners and external advisory board members to pursue four goals. First is to develop a community of practice to support STEM faculty efforts to adopt and sustain XR-enhanced, student-centered active learning. Second is to create an online repository of XR open educational resources. Third is to conduct in-class trials and pilots to compare the effectiveness and pedagogical impacts of different types of XR technologies and active learning experiences. Fourth is to lead faculty professional development to engage a broader education community in developing and disseminating pedagogical uses of XR in STEM. The findings of this project will ultimately advance the understanding of a systemic, inclusive approach that leverages XR technologies for active learning in STEM to meet the diverse needs of a diverse population of students. The HSI Program aims to enhance undergraduate STEM education, broaden participation in STEM, and build capacity at HSIs. Achieving these aims, given the diverse nature and context of the HSIs, requires innovative approaches that incentivize institutional and community transformation and promote fundamental research (i) on engaged student learning, (ii) about what it takes to diversify and increase participation in STEM effectively, and (iii) that improves our understanding of how to build institutional capacity at HSIs. Projects supported by the HSI Program will also draw from these approaches to generate new knowledge on how to achieve these aims.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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