Award Abstract # 2055680
Virtual Reality to Improve Students? Understanding of the Extremes of Scale in STEM

NSF Org: DRL
Division of Research on Learning in Formal and Informal Settings (DRL)
Recipient: NORTH CAROLINA STATE UNIVERSITY
Initial Amendment Date: April 27, 2021
Latest Amendment Date: June 30, 2023
Award Number: 2055680
Award Instrument: Continuing Grant
Program Manager: Lori Takeuchi
ltakeuch@nsf.gov
 (703)292-2190
DRL
 Division of Research on Learning in Formal and Informal Settings (DRL)
EDU
 Directorate for STEM Education
Start Date: August 15, 2021
End Date: July 31, 2025 (Estimated)
Total Intended Award Amount: $1,342,682.00
Total Awarded Amount to Date: $1,342,682.00
Funds Obligated to Date: FY 2021 = $886,474.00
FY 2023 = $456,208.00
History of Investigator:
  • Karen Chen (Principal Investigator)
    kbchen2@ncsu.edu
  • Cesar Delgado (Co-Principal Investigator)
  • Matthew Peterson (Co-Principal Investigator)
Recipient Sponsored Research Office: North Carolina State University
2601 WOLF VILLAGE WAY
RALEIGH
NC  US  27695-0001
(919)515-2444
Sponsor Congressional District: 02
Primary Place of Performance: North Carolina State University
111 Lampe Drive
Raleigh
NC  US  27695-7906
Primary Place of Performance
Congressional District:
02
Unique Entity Identifier (UEI): U3NVH931QJJ3
Parent UEI: U3NVH931QJJ3
NSF Program(s): ECR-EDU Core Research
Primary Program Source: 04002122DB NSF Education & Human Resource
04002324DB NSF STEM Education
Program Reference Code(s): 8244, 8817
Program Element Code(s): 798000
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.076

ABSTRACT

This project is funded by the EHR Core Research (ECR) program, which supports work that advances fundamental research on STEM learning and learning environments, broadening participation in STEM, and STEM workforce development. This project will investigate how students? understanding of scale and number sense (numeracy) can be improved in virtual reality (VR). Research shows that students of all ages hold inaccurate ideas about the size of scientifically relevant entities. For instance, students have difficulty distinguishing the magnitude of difference between the sizes of molecules and cells, or between Earth?s moon and the sun. Because many STEM fields?from virology to astronomy?involve work conducted at extremes of scale, students must develop accurate conceptions of scales that exist well beyond their everyday experience of the world. An inaccurate understanding of scale can obscure the applicability of numeric representation to the real world and become a barrier for entry to STEM. This project will create Scale Worlds, an immersive virtual environment, where students can see various scientific entities in relation to their own bodies and conduct realistic size comparisons that cannot be replicated in everyday experience.

Inside Scale Worlds, scientific entities?such as a blue whale and a water molecule?will be distributed among distinct environments, each of which corresponds to a different exponent in scientific notation. Students will be able to see their own bodies and increase or decrease in size relative to these entities, with numeric symbols in scientific and standard notation serving as the primary means of navigation. Development of Scale Worlds will include the iterative design of 31 distinct environments with multimodal experiential cues that reinforce scale, analytical evaluation with usability experts in VR, and formative evaluation with non-expert students. A comparative study with middle school and undergraduate students will assign participants to a projection-based virtual environment (or ?CAVE?), head-mounted VR display, or non-VR desktop simulation condition, with the desktop condition being the lowest level of immersion. A subsequent study will observe students? precise body movements along with corresponding verbalizations in two versions of Scale Worlds: one with the full feature set of structural elements and multimodal experiential cues, and the other with a reduced feature set. This will offer insight into the impact of these features on engagement. Project outcomes include: (a) two validated versions of a scaling environment that reinforces scientific and standard notation; (b) virtual reality usability guidelines; (c) recommendations for STEM educators on technology use; and (d) publicly accessible lesson plans for leveraging Scale Worlds for STEM learning and numeracy, which will be developed in partnership with practicing teachers.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Delgado, Cesar and Harper-Gampp, Tyler and Peterson, Matthew and Chen, Karen B. "Virtual Reality Induces Awe but Possibly Not Accommodation" , 2023 https://doi.org/10.22318/icls2023.115633 Citation Details
Gampp, T. and Delgado, C. and Peterson, M. and Chen, K. B. "Embodied Cognition in Virtual Reality to Support Learning of Scale" Computersupported collaborative learning , 2022 Citation Details
Sekelsky, Brian and Peterson, Matthew and Delgado, Cesar and Chen, Karen B. "Preserving theoretically-grounded functions across media platforms in interaction design" , 2023 https://doi.org/10.21606/iasdr.2023.500 Citation Details
Spain, Randall and Goldberg, Benjamin and Bailey, Shannon and Fussell, Stephanie and Bayro, Allison and Hale, Kelly and Jones, Aaron and Regina, Rachel and Thomas, Bob and Owens, Kevin and Lau, Nathan and Dam, Abhraneil and Chen, Karen and Sturgeon, Luke "Human Factors Extended Reality Showcase" Proceedings of the Human Factors and Ergonomics Society Annual Meeting , v.67 , 2023 https://doi.org/10.1177/21695067231192432 Citation Details
Wu, Linfeng and Chen, Karen B. and Sekelsky, Brian and Peterson, Matthew and Harper-Gampp, Tyler and Delgado, Cesar "Shrink or grow the kids? Scale cognition in an immersive virtual environment for K-12 summer camp" 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) , 2023 https://doi.org/10.1109/VRW58643.2023.00203 Citation Details
Wu, Linfeng and Sekelsky, Brian and Peterson, Matthew and Gampp, Tyler and Delgado, Cesar and Chen, Karen B "Scale Worlds: Iterative refinement, evaluation, and theory-usability balance of an immersive virtual learning environment" Proceedings of the Human Factors and Ergonomics Society Annual Meeting , v.67 , 2023 https://doi.org/10.1177/21695067231192534 Citation Details
Wu, Linfeng and Sekelsky, Brian and Peterson, Matthew and Gampp, Tyler and Delgado, Cesar and Chen, Karen B. "Immersive virtual environment for scale cognition and learning: Expert-based evaluation for balancing usability versus cognitive theories" Proceedings of the Human Factors and Ergonomics Society Annual Meeting , v.66 , 2022 https://doi.org/10.1177/1071181322661094 Citation Details

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