Award Abstract # 1915121
Collaborative Research: Scaling Up the Use of Mixed Reality in Civil Engineering Education

NSF Org: DUE
Division Of Undergraduate Education
Recipient: RENSSELAER POLYTECHNIC INSTITUTE
Initial Amendment Date: July 1, 2019
Latest Amendment Date: February 12, 2025
Award Number: 1915121
Award Instrument: Standard Grant
Program Manager: Karen Crosby
kcrosby@nsf.gov
 (703)292-2124
DUE
 Division Of Undergraduate Education
EDU
 Directorate for STEM Education
Start Date: October 1, 2019
End Date: June 30, 2025 (Estimated)
Total Intended Award Amount: $1,099,539.00
Total Awarded Amount to Date: $1,099,539.00
Funds Obligated to Date: FY 2019 = $1,099,539.00
History of Investigator:
  • Victoria Bennett (Principal Investigator)
    bennev@rpi.edu
  • Tarek Abdoun (Former Principal Investigator)
  • Victoria Bennett (Former Co-Principal Investigator)
Recipient Sponsored Research Office: Rensselaer Polytechnic Institute
110 8TH ST
TROY
NY  US  12180-3590
(518)276-6000
Sponsor Congressional District: 20
Primary Place of Performance: Rensselaer Polytechnic Institute
NY  US  12180-3522
Primary Place of Performance
Congressional District:
20
Unique Entity Identifier (UEI): U5WBFKEBLMX3
Parent UEI:
NSF Program(s): IUSE
Primary Program Source: 04001920DB NSF Education & Human Resource
Program Reference Code(s): 8209, 8244, 9178
Program Element Code(s): 199800
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.076

ABSTRACT

With support from the NSF Improving Undergraduate STEM Education Program: Education and Human Resources (IUSE: EHR), this collaborative project aims to serve the national interest by improving undergraduate civil engineering education. Building on the team's prior successful work with a primitive mixed reality learning environment, the team plans to scale up the integration of traditional engineering classroom experiences with authentic virtual activities. Specifically, the project will integrate a mixed reality learning environment into a required civil engineering course on geotechnical engineering. The overall goal is to increase student motivation and engagement by providing real-life contexts for classroom learning. The geotechnical engineering course requires field visits in which the students apply what they learn in the classroom to real-life civil engineering problems. Thus, this course is especially suitable for testing the use of mixed reality in engineering education because it can simulate multiple civil engineering problems without exposing students to dangerous situations. The course and accompanying mixed-reality educational environment will be implemented at more than twenty universities, including Hispanic-Serving Institutions and Historically Black Colleges and Universities. As a result, the project will test the effects of the mixed reality component and its accompanying curriculum with over 6,500 students. Through analysis of this approach for integrating mixed reality into curricula, the project has the potential to identify inclusive best practices for design and implementation of mixed reality learning experiences for diverse populations of learners.

The project specific aims include: (1) developing students' practical experience in the field, which is currently rare in traditional civil engineering curricula; (2) assessing engineering judgment, a critical competency for practicing engineers; and (3) increasing students' engagement and motivation by providing simulated field experiences. Grounded in the Self-Determination Theory of motivation, the project's mixed-methods research design will feature students, instructors, and institutions as critical informants. This comprehensive examination will increase understanding of the ways in which mixed reality learning environments can improve engineering education by enabling the creation of scalable, sustainable, rigorous, and intrinsically motivating teaching and learning activities for a diverse audience of instructors and students. The NSF IUSE: EHR Program supports research and development projects to improve the effectiveness of STEM education for all students. Through the Institutional and Community Transformation track, the program supports efforts to transform and improve STEM education across institutions of higher education and disciplinary communities.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Bennett, Victoria and Carkin, Ryan and Richtarek, Alyssa and Zastavker, Yevgeniya V. and Harteveld, Casper and Abdoun, Tarek "Preliminary Development and Assessment of Engineering Judgment through Mixed-Reality Game-Based Learning" , 2022 https://doi.org/10.1109/FIE56618.2022.9962436 Citation Details
Bennett, Victoria G. and Harteveld, Casper and Abdoun, Tarek and Shamy, Usama El and McMartin, Flora and Tiwari, Binod and De, Anirban "Implementing and Assessing a Game-Based Module in Geotechnical Engineering Education" Proceedings of GeoCongress 2020 , 2020 https://doi.org/10.1061/9780784482810.070 Citation Details
Bennett, Victoria G. and Harteveld, Casper and Zastavker, Yevgeniya V. and Abdoun, Tarek and Hossein, Mohsen and Omidvar, Mehdi and Wen, Kejun and Wirth, Xenia "A Mixed-Reality Pedagogical Innovation in the Reality of a New Normal" IFCEE 2021 , 2021 https://doi.org/10.1061/9780784483428.018 Citation Details
Carkin, Ryan and Bennett, Victoria and Zastavker, Yevgeniya V and Snyder, Abigail and Richtarek, Alyssa and Harteveld, Casper and Abdoun, Tarek "Investigating Student Perceptions of Engineering Judgment through Experiential Learning" , 2024 https://doi.org/10.1061/9780784485354.040 Citation Details
Harteveld, Casper and Javvaji, Nithesh and Machado, Tiago and Zastavker, Yevgeniya V. and Bennett, Victoria and Abdoun, Tarek "Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education" 2020 IEEE Frontiers in Education Conference (FIE) , 2020 https://doi.org/10.1109/FIE44824.2020.9274176 Citation Details
Harteveld, Casper and Javvaji, Nithesh and Machado, Tiago and Zastavker, Yevgeniya V. and Bennett, Victoria and Abdoun, Tarek "Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)" CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play , 2020 https://doi.org/10.1145/3383668.3419877 Citation Details
Mutha, Simrun and Deeter, Alexa and Sundstrom, Jen and Zastavker, Yevgeniya V and Harteveld, Casper and Bennett, Victoria and Abdoun, Tarek "GeoExplorer and Gender Identity: The Impact of Gender in a Game-Based Learning Environment" , 2023 https://doi.org/10.1109/FIE58773.2023.10342928 Citation Details

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