
NSF Org: |
TI Translational Impacts |
Recipient: |
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Initial Amendment Date: | September 4, 2018 |
Latest Amendment Date: | October 15, 2020 |
Award Number: | 1831294 |
Award Instrument: | Standard Grant |
Program Manager: |
Rajesh Mehta
rmehta@nsf.gov (703)292-2174 TI Translational Impacts TIP Directorate for Technology, Innovation, and Partnerships |
Start Date: | September 1, 2018 |
End Date: | February 28, 2021 (Estimated) |
Total Intended Award Amount: | $742,718.00 |
Total Awarded Amount to Date: | $961,260.00 |
Funds Obligated to Date: |
FY 2019 = $30,000.00 FY 2020 = $188,542.00 |
History of Investigator: |
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Recipient Sponsored Research Office: |
5037 SEAGROVE CV SAN DIEGO CA US 92130-3226 (858)395-7220 |
Sponsor Congressional District: |
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Primary Place of Performance: |
5037 Seagrove Cove San Diego CA US 92130-3226 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | SBIR Phase II |
Primary Program Source: |
01001819DB NSF RESEARCH & RELATED ACTIVIT 01002021DB NSF RESEARCH & RELATED ACTIVIT |
Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.084 |
ABSTRACT
This SBIR Phase II project will develop a personalized learning environment for guiding students in effective use of educational sketching in Science Technology Engineering and Math (STEM). There is an estimated need for 1 million more STEM professionals in the U.S. over the next decade. However, the dropout rate for students in STEM majors ranges from 48% to 69%. Recent reform in mathematics education in the U.S. has focused on sketching and modeling so that students have a better understanding of the problems they are solving rather than rote memorization. Sketching is also important for improving the ability to visualize three dimensional shapes in engineering, medicine, and science. Teaching sketching has been shown to increase retention in STEM by over 50% among students entering college with low spatial visualization skills, especially among women and other underrepresented minorities. However, the traditional method of sketching on paper requires teaching expertise and classroom time, which has limited its use. Our touchscreen software will improve upon sketching on paper, by providing immediate feedback and intelligent hints when students are stuck. A key advantage of our approach is that it can reward persistence by having students retry a sketching assignment until they get it right, as opposed to multiple-choice questions that can only be tried once. Impact will include improved conceptual understanding in K-6 mathematics and STEM education at all levels.
This project will develop an intelligent learning environment where students can freehand sketch on a touchscreen phone, tablet, or computer. They will receive personalized feedback based on the sketches they draw to improve their conceptual understanding and promote persistence. The software algorithms developed will automatically grade student sketches and provide hints that are just enough to keep the student engaged but not so much as to give away the solution. An expert teacher knows that developing skill and increasing persistence requires that students struggle a bit as they overcome obstacles to learn new concepts. The algorithm for interpreting student sketches and providing hints will mimic an expert teacher looking over the shoulder of the student. By interpreting student intent in their sketches, the algorithm will be able to distinguish between intentional marks and unintentional ones that are due to poor coordination or sloppiness. Subject areas include elementary school mathematics, spatial visualization for 7-12th grade technical education, post-secondary vocational and engineering programs, and eventually physics, geology, medicine and other STEM areas. This project will replace sketching on paper and pencil with widely available touchscreens, and make educational sketching more effective and engaging.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
Sketching has been part of education for centuries, but up until now has had little adoption by educational technology platforms. Sketching is used in engineering, mathematics, physics, biology, medicine, and many vocational fields. Learning how to sketch three dimensional (3D) shapes has been shown to improve spatial visualization, which is the ability to manipulate 2D and 3D images in one?s mind, and is an important skill in Science, Technology, Engineering, and Mathematics (STEM). It is essential to improve STEM education, since there is an estimated need for 1 million more STEM professionals in the U.S. over the next decade. However, the dropout rate for students in STEM majors is close to 50%. Studies have shown that improving spatial visualization skills is one way to increase graduation rates in STEM, especially among women and other underrepresented minorities.
Up until this project, sketching to improve spatial visualization ability has primarily been done with paper and pencil. eGrove Education has developed software in which students sketch assignments on a touchscreen tablet, phone, or computer. The software algorithms automatically grade the sketch and provide personalized hints when a student is stuck. This new approach is more engaging to students and easier to teach, and thereby can make spatial visualization training more widely accessible.
In a Phase I SBIR grant, eGrove Education developed their spatial visualization training software such that it was ready to be used in classroom trials. One trial showed that a class that used the Spatial Vis? app had over three times as many students raise their spatial visualization ability to the point that they were above an ?at risk? level compared to a class that did not use the software.
In this Phase II SBIR grant, significant developments were made so that the benefits of the Spatial Vis? educational platform could be used much more widely. The pedagogical approach was improved to elicit productive struggle in students through the use of mini-hints, which are small hints that a teacher looking over the shoulder of a student might say. The software platform was rewritten from the ground up so that it could support a wide array of mobile and computer devices now and in the future. The necessary privacy safeguards were incorporated so that the software could be used throughout K-12. Teacher support was improved so that teachers could quickly see if specific students were falling behind and Teacher Resources were developed to support effective instruction inside and out of the classroom. Furthermore, during Phase II, a Alpha version of the Drawn2Math? app was developed to teach fractions at the 4th grade math level, which had very promising early classroom feedback.
Our impact will be broad. Early users for Spatial Vis? consisted of students in introductory engineering or Computer Aided Design (CAD) classes at the 2 and 4 year college level. During COVID-19 we saw increased interest in K-12 due to the suitability for remote learning, and have extended our users in Career Technology Education courses in K-12 ranging from agriculture to manufacturing to pre-Engineering . We have received recognition for our software?s ability to measure and indeed increase student persistence by rewarding students who retry an incorrect sketch until they get it right. Our approach sets itself apart from other educational technology that often uses multiple-choice questions that do not have the ability for students to retry assignments to improve persistence. In the long term the approach of using digitized student sketches for education will have a broad impact in STEM and beyond.
Last Modified: 04/14/2021
Modified by: Lelli Vandeneinde
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