
NSF Org: |
IIS Division of Information & Intelligent Systems |
Recipient: |
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Initial Amendment Date: | January 31, 2017 |
Latest Amendment Date: | January 15, 2021 |
Award Number: | 1652537 |
Award Instrument: | Continuing Grant |
Program Manager: |
William Bainbridge
IIS Division of Information & Intelligent Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | February 1, 2017 |
End Date: | September 30, 2022 (Estimated) |
Total Intended Award Amount: | $546,784.00 |
Total Awarded Amount to Date: | $546,784.00 |
Funds Obligated to Date: |
FY 2018 = $106,445.00 FY 2019 = $108,932.00 FY 2020 = $111,494.00 FY 2021 = $114,134.00 |
History of Investigator: |
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Recipient Sponsored Research Office: |
360 HUNTINGTON AVE BOSTON MA US 02115-5005 (617)373-5600 |
Sponsor Congressional District: |
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Primary Place of Performance: |
360 Huntington Ave Boston MA US 02115-5005 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | HCC-Human-Centered Computing |
Primary Program Source: |
01001819DB NSF RESEARCH & RELATED ACTIVIT 01001920DB NSF RESEARCH & RELATED ACTIVIT 01002021DB NSF RESEARCH & RELATED ACTIVIT 01002122DB NSF RESEARCH & RELATED ACTIVIT |
Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
This research aims to improve automated tools for the application of human and computational problem-solving systems. This will lead to generalized techniques for data-driven modeling and optimization of the process of designing such systems, reducing the workload necessary to create successful ones and broadening the scope of problem domains to which massive amounts of human brainpower can be applied. Despite the vast computational power currently available, a broad range of important problems still rely on human reasoning or intuition to solve. In cases where algorithms are either unknown or computationally intractable, human computation has recently arisen as a means to apply human skills to advance solutions to problems neither humans nor computers could solve alone. By bringing human creativity, problem solving, and perspective to bear, humans and computers combined can solve previously unsolvable problems. Additionally, these systems create a new pathway for involvement in science - a new way for people to contribute towards problems that are important to them. By democratizing science, we involve those who may not otherwise have had such a means. Finally, this research can contribute to our understanding of how to best train people in solving challenging problems.
This work seeks to automate one aspect of the iterative refinement of human computation systems: improving the assignment of tasks to contributors. The basic approach is to construct a model of contributors and tasks, based on skill ratings and skill chains, which can be used to assign contributors an appropriate task to complete. This model will automatically refine the skill estimates and assignments over time based on data, improving both user experience and problem solving outcomes. This approach in broken down into three challenge areas: 1) developing a unified skill model that combines skill atoms and skill ratings, then using that skill model for 2) crafting a difficulty curve tailored for each participant, and 3) evaluating design decisions. The approach will build on existing multi-person matchmaking systems, validated in multiple human computation systems.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
This project aimed to develop approaches applied to human computation systems, where humans and computers work together to solve problems. Based on information about how participants use such systems, we aimed to improve the systems so that they become better problem solving tools, as well as more engaging to participants using them. Research enabled by this project included:
- An approach was developed for matchmaking participants with tasks. The techniques developed were primarily based on ratings of participant skill and task difficulty (skill ratings). Techniques also incorporated discrete skills attained by participants and needed to complete tasks, along with the relationships between these skills (skill chains). These were used to dynamically select and order tasks for participants.
- The matchmaking approach was integrated into, and evaluated in, human computation systems. These included the Foldit citizen science biochemistry project. We found evidence that using matchmaking could improve participant performance, such as in the number and difficulty of tasks completed, compared to baseline approaches.
- Several applications and variations of the approach were developed, including comparison of different task difficulty curves, predicting difficulty of tasks, and inferring difficulty curves of existing human computation systems.
This work resulted in over a dozen scientific publications based primarily on technical aspects of the approach and evaluations.
Last Modified: 04/03/2023
Modified by: Seth Cooper
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