
NSF Org: |
CNS Division Of Computer and Network Systems |
Recipient: |
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Initial Amendment Date: | September 12, 2016 |
Latest Amendment Date: | September 9, 2020 |
Award Number: | 1649224 |
Award Instrument: | Standard Grant |
Program Manager: |
Michelle Rogers
CNS Division Of Computer and Network Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | November 1, 2016 |
End Date: | October 31, 2021 (Estimated) |
Total Intended Award Amount: | $299,944.00 |
Total Awarded Amount to Date: | $299,944.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
550 S COLLEGE AVE NEWARK DE US 19713-1324 (302)831-2136 |
Sponsor Congressional District: |
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Primary Place of Performance: |
DE US 19716-2553 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | Eddie Bernice Johnson INCLUDES |
Primary Program Source: |
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Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
This NSF INCLUDES pilot addresses the challenge of broadening participation in Science, Technology, Engineering and Math (STEM) among minoritized youth in grades 5-8 and their access to computer science (CS), which is recognized as integral to all STEM disciplines. This project will specifically focus on developing and understanding computing experiences intentionally designed to strengthen mathematical skills utilizing culturally responsive pedagogy. Culturally responsive pedagogy integrates knowledge relevant to students' identities and communities with computational learning activities, and maximizes the potential for increasing engagement, competence, and belonging of underrepresented youth in computing. This pilot will be situated in community-based organizations, including Boys and Girls Clubs and Public Libraries, with the support of industry partners and the local Department of Education. Given the role of community-based organizations and libraries across the nation for community engagement and educational enrichment, this work represents an exciting opportunity for spreading into thousands of libraries and community centers across the nation, thereby having collective impact that materializes CS for All.
This project will engage minoritized youth in grades 5-8. The overarching vision is to establish a scalable model for providing these students with recurrent opportunities to create computational artifacts that are culturally-responsive to their community contexts. In addition, there will be an explicit and simultaneous focus on strengthening students' mathematical skills. The project has four goals: (1) facilitate culturally-responsive learning of key CS concepts and practices; (2) build youth and community knowledge around positive impacts of computing on local communities; (3) increase participants' knowledge, confidence and interest in becoming creators of computing innovations; and (4) strengthen mathematical skills through intentional computing experiences. The project will adapt and implement CS modules from the NSF-funded Exploring Computer Science curriculum, and will intentionally reinforce mathematics skills and community engagement. It will design and implement a culturally-responsive training model for establishing community instructors who can support CS project learning. Finally, it will create instruments for monitoring project goals and participant outcomes. Due to the collaboration with community-based organizations present in cities across the nation, the model has strong potential to scale up regionally and nationally.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
This NSF INCLUDES pilot project focused on addressing the challenge of broadening participation in Science-Technology-Engineering-Mathematics (STEM) among underrepresented minoritized youth in grades 5-8. Our activities resulted in providing underrepresented youth with opportunities to acquire computer science (CS) knowledge in a culturally relevant way, while simultaneously strengthening mathematical skills fundamental to CS. Through a network of statewide partners in Delaware, this work was grounded in four innovative goals: (1) facilitate culturally-responsive learning of key CS concepts and practices among underrepresented youth in grades 5-8; a period when youth naturally think about what they want to be when they grow up, but before they are presented with opportunities in high school to pursue STEM courses; (2) build youth (and community) knowledge around the potential positive impacts of computing on their local communities; (3) increase participating youth knowledge, confidence, and interest in becoming creators of computing innovations; and (4) strengthen participating youth mathematical skills through positive and intentional engagement with computing experiences. With university faculty, graduate and undergraduate students’ frequent presence (on average, weekly) at our community partner sites for informal learning (local libraries and Boys and Girls Club), the partners worked to build a mutually supportive relationship with the primary goal of increasing and diversifying participation in culturally-responsive CS activities. The team developed curriculum, coordinated logistics, and made recommendations for sustainability of culturally relevant CS programs at both community sites. Learning facilitators at the community sites participated in professional development alongside teachers each summer. Undergraduates trained by university CS and education faculty supported the program development at each site through facilitating and helping implement CS programs. University faculty balanced their roles as experts in education and CS, while also taking a supplicant role to prioritize community partners as experts with important cultural capital in their community. Significant data were collected and analyzed including interviews, youth CS products, lesson plans, and informal learning classroom observations. The project research findings support that culturally responsive frameworks help students develop a sense of belonging in both the informal learning environment and in CS. Building relationships between students and facilitators increases access for minoritized populations. Facilitator positionality as near-peer relationships with the students positions them as advocates for expanding and diversifying CS. Youth formed a variety of learning communities during the collaborative development of computing artifacts. Frequent participants were found to work with a greater number of peers compared to less frequent participants. Findings also showed that providing such sustainable culturally relevant learning opportunities in informal learning environments faces challenges of continually new participants, ongoing uncertainty of participation rates, and limited resources, culminating in facilitators finding it challenging to engage students in learning activities. Research on the professional development activities indicated that even though our culturally responsive pedagogy training sessions were short, educators began to develop a foundational understanding of what it means to be culturally responsive and equity-focused as a CS educator. Project findings indicate that knowledge of CS content and pedagogy does not suffice in efforts to broaden participation in computing. Rather, explicit attention on building teachers’ knowledge of creating engaging learning environments that break down biases and build on students interests and cultural needs is essential.
Last Modified: 02/03/2022
Modified by: Lori L Pollock
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