Award Abstract # 1623404
COLLABORATIVE RESEARCH: Culturally Responsive Making: Developing High-Low Tech Maker Activities in Local and Mobile Spaces for Supporting American Indian Youth

NSF Org: DRL
Division of Research on Learning in Formal and Informal Settings (DRL)
Recipient: UTAH STATE UNIVERSITY
Initial Amendment Date: August 29, 2016
Latest Amendment Date: July 20, 2020
Award Number: 1623404
Award Instrument: Standard Grant
Program Manager: Robert Russell
DRL
 Division of Research on Learning in Formal and Informal Settings (DRL)
EDU
 Directorate for STEM Education
Start Date: September 15, 2016
End Date: August 31, 2021 (Estimated)
Total Intended Award Amount: $161,507.00
Total Awarded Amount to Date: $198,836.00
Funds Obligated to Date: FY 2016 = $161,507.00
FY 2017 = $10,260.00

FY 2019 = $27,069.00
History of Investigator:
  • Kristin Searle (Principal Investigator)
    kristin.searle@usu.edu
  • Breanne Litts (Co-Principal Investigator)
Recipient Sponsored Research Office: Utah State University
1000 OLD MAIN HL
LOGAN
UT  US  84322-1000
(435)797-1226
Sponsor Congressional District: 01
Primary Place of Performance: Utah State University
1415 Old Main Hill
Logan
UT  US  84322-1415
Primary Place of Performance
Congressional District:
01
Unique Entity Identifier (UEI): SPE2YDWHDYU4
Parent UEI:
NSF Program(s): AISL,
ITEST-Inov Tech Exp Stu & Teac
Primary Program Source: 1300XXXXDB H-1B FUND, EDU, NSF
04001617DB NSF Education & Human Resource

04001718DB NSF Education & Human Resource
Program Reference Code(s): 9150, 9251, 7916, 7556, 1232, 058Z
Program Element Code(s): 725900, 722700
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.076

ABSTRACT

This project will develop culturally responsive making and makerspaces with Indigenous communities in Arizona and Utah. The investigators will work in and with these communities to design maker activities utilizing technologies that complement existing cultural practices where the communities are located. This will be done by addressing the following research questions: 1) How does the design of a community makerspace located at a community college on tribal lands differ from the design of a mobile makerspace that travels between tribal communities? What are the affordances and constraints of each model?; 2) How do high-low tech making activities implemented in these two distinct makerspaces support culturally responsive making and STEM learning in American Indian communities?; and 3) How do these new makerspaces and activities impact youth, teacher, and community conceptions of and interest in STEM learning?

By leveraging heritage craft practices, Indigenous technologies, and a mixture of high-low tech tools and materials, this project will expand the range of available maker activities and broaden our definitions of making to encompass craft practices and Indigenous technologies, which are often excluded from the maker literature and makerspaces. Through the design and development of local and mobile makerspace models serving American Indian communities, knowledge of how to design makerspaces that meet community needs and foster STEM learning will be generated. In terms of broader impact, the project will diversify making activities and makerspaces in ways that allow broadened participation in making for underserved American Indian communities. A key project goal is to critically explore making as a democratizing practice that can broaden Indigenous communities' access to and participation in STEM learning. This project is a part of NSF's Maker Dear Colleague Letter (DCL) portfolio (NSF 15-086), a collaborative investment of Directorates for Computer & Information Science & Engineering (CISE), Education and Human Resources (EHR) and Engineering (ENG).

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Litts, B.K., Searle, K.A., Brayboy, B.M.J., & Kafai, Y.B. "Computing for all?: Examining critical biases in computational tools for learning." British Journal of Educational Technology , 2021
Litts, B.K., Searle, K.A., Hamilton, M.*, **Mannie, C., & **Yazzie, K. "Diversifying computational tools: How technology affords and constrains Indigenous youths design agency." Proceedings of 14th International Conference of the Learning Sciences (ICLS) 2020 , v.1 , 2020
Litts, B.K., Searle, K.A., Hamilton, M., Yazzie, K., & Mannie, C. "Diversifying computational tools: How technology affords and constrains Indigenous Youths' Agency" In M. Gresalfi & I.S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences. , v.3 , 2020 , p.1261 https://doi.dx.org/10.22318/icls2020.1261
Litts, B.K., Searle, K.A., & Kafai, Y.B. "Affordances and challenges of design scaffolds in childrens computational design processes with wearable and mobile technologies." International Journal of Child-Computer Interaction. , 2021
Searle, K.A., Casort, T., Litts, B.K., & Benson, S. "Connecting space and narrative in culturally responsive making in ARIS with Indigenous youth." In, Proceedings of the 7th Annual Conference of Creativity and Fabrication in Education , 2017 , p.18 https://doi-org.dist.lib.usu.edu/10.1145/3141798.3141818
Searle, K.A., Casort, T., Litts, B.K., Brayboy, B.M.J., Dance, S.L., & Kafai, Y.B. "Cultural repertoires: Indigenous youth creating with place and story." Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 2. , v.2 , 2018 , p.697 https://doi.dx.org/10.22318/cscl2018.697
Searle, K.A., Casort, T.*, Litts, B.K., Brayboy, B.M.J., Dance, S.L.*, & Kafai, Y.B. "Cultural repertoires: Indigenous youth creating with place and story." Juried Conference Paper, Best Paper Award Nominee , 2018 , p.697

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

This grant focused on introducing American Indian youth, along with their teachers and families, in two different communities in the Southwest to culturally responsive maker activities and spaces. We developed new models of STEM learning by examining activity designs that situate making within local communities and combine high-low technologies with heritage craft practices. Our approach centered on various design activities whereby students could design, make and share the outcomes of their work with a broader awareness towards the social, cultural, ethical, and environmental impact of their maker designs. 

 

We pursued an iterative approach in the development, implementation, and research of culturally-responsive maker activities. First, we invested significant efforts to develop and extend relationships and build trust with Indigenous communities. We obtained tribal council approval for our work from the Salt River Pima Maricopa Indian community and IRB approval from the Navajo Nation Human Research Review Board. We also partnered with the Ute Mountain Ute tribe in White Mesa, Utah and the Title VI program across three school districts in Northern Utah to establish maker activities and a mobile makerspace there. Second, we co-designed and set up a makerspace in a school library at a tribally-controlled charter school in Arizona and examined which access points and activities worked best for the community. As part of the high school makerspace, we conducted professional development workshops with teachers and aides where we introduced activities which used recyclable materials to make something that represented a significant place in their lives. We also implemented several family making nights to introduce parents and their children to maker activities such as 3D printer pens, Ozobot robots, and paper circuit activities. Finally, we implemented three game design workshops across multiple contexts in which youth experimented with place-based game making in their communities and captured local stories, such as those behind a series of large metal sculptures in the Salt River Pima Maricopa Indian community.

 

As part of our research, we also documented students? experiences and reflections working with activities. Our research conducted over the course of five years illustrates the ways in which making can provide important contributions to the fields of educational technology, learning sciences, engineering, arts, and American Indian education. It provides insights into how making activities and makerspaces can both promote STEM content and connect to cultural practices in local communities. Of particular importance is the way in which place- and narrative-based making activities open up spaces for both heritage culture and contemporary Indigenous culture. We also found that pedagogical strategies such as collaborative group work and pair programming allowed us to provide culturally responsive instruction even when participants? projects were not explicitly culturally connected.  Further, our research has elucidated some of the limitations of current programming platforms for novice users, such as ARIS and RPG Maker. Our models of culturally responsive making build upon skills that already exist in specific Indigenous communities and help community members see that elements of local knowledge systems, especially place-based knowledge and narrative traditions, connect with 21st century learning skills. In fact, they value many of the same principles: thinking creatively, reasoning systematically, and working collaboratively. As youth engage in culturally responsive making activities, they learn how community-based practices are connected to computational thinking. In addition, they learn about how relevant engineering and computing are to contemporary tribal decision-making issues and assist communities in understanding how best to support their young people on a STEM trajectory and why STEM careers matter.

 

In terms of dissemination, we have presented our design and findings at various conferences such as FabLearn 2017 in Palo Alto, CA, AERA 2018 in New York City, NY, ICLS 2018 in London, UK, the 2018 Connected Learning Summit in Cambridge, MA, AERA 2019 in Toronto, Canada, the 2019 Connected Learning Summit in Irvine, CA, ICLS 2020 (virtual). We have published several journal articles from this work in The International Journal of Child-Computer Interaction and the British Journal of Educational Technology. We also present annually to the Navajo Nation Human Research Review Board and follow their suggestions for dissemination of our research to Navajo Nation stakeholders.  


 

 


Last Modified: 11/14/2021
Modified by: Kristin Searle

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