Award Abstract # 1552924
CAREER: Ubiquitous Sensing Using Computational Light

NSF Org: CNS
Division Of Computer and Network Systems
Recipient: TRUSTEES OF DARTMOUTH COLLEGE
Initial Amendment Date: February 25, 2016
Latest Amendment Date: April 7, 2020
Award Number: 1552924
Award Instrument: Continuing Grant
Program Manager: Alexander Sprintson
CNS
 Division Of Computer and Network Systems
CSE
 Directorate for Computer and Information Science and Engineering
Start Date: March 1, 2016
End Date: February 28, 2022 (Estimated)
Total Intended Award Amount: $542,403.00
Total Awarded Amount to Date: $542,403.00
Funds Obligated to Date: FY 2016 = $97,789.00
FY 2017 = $149,738.00

FY 2018 = $56,221.00

FY 2019 = $116,954.00

FY 2020 = $121,701.00
History of Investigator:
  • Xia Zhou (Principal Investigator)
    xia@cs.columbia.edu
Recipient Sponsored Research Office: Dartmouth College
7 LEBANON ST
HANOVER
NH  US  03755-2170
(603)646-3007
Sponsor Congressional District: 02
Primary Place of Performance: Dartmouth College
6211 Sudikoff Laboratory
Hanover
NH  US  03755-3510
Primary Place of Performance
Congressional District:
02
Unique Entity Identifier (UEI): EB8ASJBCFER9
Parent UEI: T4MWFG59C6R3
NSF Program(s): CSR-Computer Systems Research,
Networking Technology and Syst
Primary Program Source: 01001617DB NSF RESEARCH & RELATED ACTIVIT
01001718DB NSF RESEARCH & RELATED ACTIVIT

01001819DB NSF RESEARCH & RELATED ACTIVIT

01001920DB NSF RESEARCH & RELATED ACTIVIT

01002021DB NSF RESEARCH & RELATED ACTIVIT
Program Reference Code(s): 1045, 9102, 9150
Program Element Code(s): 735400, 736300
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.070

ABSTRACT

The ability to sense and detect human movement is critical to the development of data-driven mobile health systems. It can help detect disease and foster behavioral changes to cultivate healthy lifestyles. Existing sensing technologies either require users to constantly wear or carry on-body potentially cumbersome devices, are vulnerable to electromagnetic interference, or present severe privacy risks involving leaking of sensitive data and images. This project takes a entirely different approach to addressing these issues. It exploits the use of ubiquitous light as a low-cost, unobtrusive, and accurate sensing medium capable of simultaneously sensing people and their surrounding context. The proposed vision " LightSense " consists of off-the-shelf LED lights on the ceiling and a few low-cost photodiode sensors sprinkled in the environment. The photodiodes passively capture light blockage created by the human body and reconstruct fine-grained user behaviors in real time. LightSense leverages light to turn a space into a cognitive space, which recognizes our presence, senses our behaviors such as postures and high-level activities while monitoring our health status indicators such as levels of stress.

LightSense is empowered by Visible Light Communication (VLC) that turns the visible light into computational light. It contains the following novel systems and algorithmic designs: 1) a novel VLC network architecture with LED panels and sparse photodiodes to ease system deployment; 2) algorithmic and systems designs to separate light rays from dense LEDs, optimize the placement of photodiodes, and overcome the blockage of other objects (e.g., furniture, other users); 3) a new VLC primitive that allows light communication and sensing to be sustained even under extremely low light conditions; and 4) learning algorithms to infer physical activities, derive movement characteristics, and monitor psychological state. LightSense will be evaluated using real-scale testbeds and user studies. Results from this project will establish the foundational pieces to define a new research space (visible light sensing), and will generate far-reaching impact on promoting innovative interaction designs and enabling new types of precise health monitoring.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Alessandro Montanari, Zhao Tian, Elena Francu, Benjamin Lucas, Brian Jones, Xia Zhou, and Cecilia Mascolo. "Measuring Interaction Proxemics with Wearable Light Tags." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT). , v.2 , 2018
Charles J. Carver, Zhao Tian, Hongyong Zhang, Kofi M. Odame, Alberto Quattrini Li, and Xia Zhou. "AmphiLight: Direct Air-Water Communication with Laser Light." 17th USENIX Symposium on Networked Systems Design and Implementation (NSDI) , 2020
Tianxing Li and Xia Zhou. "Battery-Free Eye Tracker on Glasses." ACM Conference on Mobile Computing and Networking (MobiCom). , 2018 https://doi.org/10.1145/3241539.3241578
Tianxing Li, Derek Bai, Temiloluwa Prioleau, Nam Bui, Tam Vu, and Xia Zhou. "Noninvasive Glucose Monitoring Using Polarized Light." ACM Conference on Embedded Networked Sensor Systems (SenSys) , 2020
Tianxing Li, Xi Xiong, Yifei Xie, George Hito, Xing-Dong Yang, and Xia Zhou. "Reconstructing Hand Poses Using Visible Light." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT). , v.1 , 2017
Vimal Kakaraparthi*, Qijia Shao*, Charles Carver, Tien Pham, Nam Bui, Phuc Nguyen, Xia Zhou, and Tam Vu. (* Co-primary author) "FaceSense: Sensing Face Touch with an Ear-worn System." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies , v.5 , 2021 https://doi.org/10.1145/3478129
Yichen Li, Tianxing Li, Ruchir A. Patel, Xing-Dong Yang, and Xia Zhou. "Self-Powered Gesture Recognition with Ambient Light." The ACM Symposium on User Interface Software and Technology (UIST). , 2018 https://doi.org/10.1145/3242587.3242635
Zhao Tian, Charles J. Carver, Qijia Shao, Monika Roznere, Alberto Quattrini Li, and Xia Zhou. "PolarTag: Invisible Data with Light Polarization." Workshop on Mobile Computing Systems and Applications (HotMobile) , 2020 https://doi.org/10.1145/3376897.3377854
Zhao Tian, Yu-Lin Wei, Wei-Nin Chang, Xi Xiong, Changxi Zheng, Hsin-Mu Tsai, Kate Ching-Ju Lin, and Xia Zhou. "Augmenting Indoor Inertial Tracking with Polarized Light." ACM International Conference on Mobile Systems, Applications, and Services (MobiSys). , 2018 https://doi.org/10.1145/3210240.3210340

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

The overall goal is to advance the state of art on human behavioral sensing and object tracking by exploring a new sensing paradigm that exploits ubiquitous visible light to sense users/objects and their contextual information. 

== Intellectual merits 
During the project period, the team have made following intellectual contributions. 
1. Human sensing
1) The design, implementation, and evaluation of a light sensing system that reconstructs skeleton poses in real time, without needing cameras or on-body sensors. The optimization of photodiode placement to mitigate the impact of furniture blockage on light sensing. Refinement on the skeleton pose reconstruction algorithm to deal with a mobile user with unknown orientation and location.  
2) Algorithmic design to enable the reconstruction of hand skeleton poses using a table lamp augmented by light sensing. It consists of an LED panel inside the lampshade and a grid of 16 low-cost photodiodes embedded in the lamp base. 
3) The design, implementation, and evaluation of a self-powered module that reuses ambient light for both finger gesture sensing and energy harvesting. It consists of arrays of photodiodes operating in the photovoltaic mode, harvesting energy from ambient light while recognizing finger gestures based on changes in instantaneously harvested power. Recognition algorithm was designed to enable robust gesture recognition in diverse ambient light settings. 
4) The design, implementation, and evaluation of battery-free light sensing systems that track gaze direction and pupil movement/size. Novel hardware designs to sense light reflected by the eye while addressing ambient light dynamics. Algorithmic designs and machine learning models to address user diversity and adapt system's sensing frequency. 
5) The design, implementation, and evaluation of a wearable technology that uses near-infrared light to sense body distance and relative body orientation during face-to-face social interactions. A fusion algorithm is designed to fuse light signals and inertial sensor readings to improve sensing robustness. 
6) The design, implementation, and evaluation of an ear-worn system that detects faces touches in sensitive/muscosal zones. It combines thermal infrared sensing to detect an approaching hand and physiological sensing to detect impedance changes caused by skin deformation during a touch. A convolutional neural network model is developed for multi-modal sensing.

2. Object Sensing/Tracking 
1) Integration of light and inertial sensing to achieve accurate and robust object tracking. A novel light cover design casts polarization patterns in the space and provide external landmarks for calibrating inertial sensor's drift errors. 
2) The design, implementation, and evaluation of a novel optical tag design that is passive and imperceptible. Algorithmic designs encode data while dealing with partial occlusion, detect the tag from background scenery, and decode data against ambient light interference and off-axis viewing. 
3) The design, implementation, and evaluation of a laser-based localization technique that allows an aerial drone to directly locate underwater robots without any relays on water's surface. A novel optic-fiber sensing ring senses extremely-weak retro-reflected light from the underwater robot. A pin-hole based incident angle sensing scheme deals with the sensing skew at the air-water boundary. A laser-optimized backscatter communication modulates retro-reflected light to send back robot's angle and depth information. 

== Broad impacts
Research outcomes have been disseminated 15 publications in top conferences and workshops. The project has also led to one technical report and two PhD theses. Results have also been integrated into PI's courses. 

They have triggered or been cited by active follow-up works. Dataset, source code, and demo video are available at project website: http://dartnets.cs.dartmouth.edu/career

Project demo videos were produced and disseminated in the lab YouTuble channel: https://www.youtube.com/channel/UCQhj_t5VL-SnOAj24EJcwaw 

Research results have been disseminated in PI's 13 seminar talks, 5 keynotes, and 5 invited talks. The project has provided opportunities to train 1 post-doc researcher, 5 PhD students, 4 Master students, and 10 undergraduate students.

The team have broadly disseminated results in local community and engaged the public. 
- In 2016, the PI participated in Workshop on Exploring Graduate Study in Computer Science and delivered a talk on light communication and sensing to a group of 20 undergraduate students.
- In 2016, 2017, and 2019, the PI participated in the Hour of Code session at the local Ray Elementary School , for 40+ Grade-5 students, 87 Grade-5 students, and 89 Grade-4 students, respectively. 
- In February 2019, the PI participated in the 2nd Annual "Introduce a Girl to an Engineer" day at the American Precision Museum in Windsor, Vermont, where the PI introduced the concept of light communication and sensing. 
- In March 2019, project results are featured in an NSF Science Nation video (https://www.nsf.gov/news/special_reports/science_nation/visiblelightcommunication.jsp). 
- In April 2019, the PI delivered a keynote introducing the research of this project at the 2019 TechWomen | TechGirls annual awards luncheon, the New Hampshire Tech Alliance.
- In October 2019, the PI has disseminated the results via the STEM Pathways program at Hanover High School. The PI introduced the concept of light communication and sensing to 20+ high school students.


Last Modified: 05/23/2022
Modified by: Xia Zhou

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