Award Abstract # 1662230
Understanding Information Acquisition Decisions in Systems Design through Behavioral Experiments and Bayesian Analysis

NSF Org: CMMI
Division of Civil, Mechanical, and Manufacturing Innovation
Recipient: PURDUE UNIVERSITY
Initial Amendment Date: June 12, 2017
Latest Amendment Date: June 12, 2017
Award Number: 1662230
Award Instrument: Standard Grant
Program Manager: Kathryn Jablokow
kjabloko@nsf.gov
 (703)292-7933
CMMI
 Division of Civil, Mechanical, and Manufacturing Innovation
ENG
 Directorate for Engineering
Start Date: August 1, 2017
End Date: July 31, 2022 (Estimated)
Total Intended Award Amount: $649,876.00
Total Awarded Amount to Date: $649,876.00
Funds Obligated to Date: FY 2017 = $649,876.00
History of Investigator:
  • Jitesh Panchal (Principal Investigator)
  • Karthik Kannan (Co-Principal Investigator)
  • Sébastien Hélie (Co-Principal Investigator)
  • Ilias Bilionis (Co-Principal Investigator)
Recipient Sponsored Research Office: Purdue University
2550 NORTHWESTERN AVE # 1100
WEST LAFAYETTE
IN  US  47906-1332
(765)494-1055
Sponsor Congressional District: 04
Primary Place of Performance: Purdue University
IN  US  47907-2114
Primary Place of Performance
Congressional District:
04
Unique Entity Identifier (UEI): YRXVL4JYCEF5
Parent UEI: YRXVL4JYCEF5
NSF Program(s): SYS-Systems Science
Primary Program Source: 01001718DB NSF RESEARCH & RELATED ACTIVIT
Program Reference Code(s): 068E, 8024, 8043
Program Element Code(s): 808500
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.041

ABSTRACT

The primary research objective in this project is to understand how individuals make information acquisition decisions in engineering systems design. Information acquisition is a key activity within systems engineering and design. It involves decisions such as whether or not to gain more information about a design concept, whether to execute a simulation or to run a physical experiment, and selecting from alternate ways to refine a behavioral model of a system. Information acquisition decisions have a significant effect on the quality of design outcomes and the resources needed to achieve the outcomes. While there has been significant progress in understanding how such decisions should ideally be made, there is a significant gap in knowledge about how humans actually make such decisions. This gap is a barrier to improving systems engineering and design practice. In this project, basic research towards addressing this gap will be carried out. Through a combination of theories from psychological and cognitive sciences, and empirical evidence from individual decisions within different design situations, the project will provide fundamental understanding of how humans make decisions in systems design, and result in explanatory models for how those decisions deviate from ideal behavior.

On successful completion, the project will have three specific outcomes. First, a consistent analytical framework for describing strategies followed by humans in design-related information acquisition decisions and the effects of problem-specific and individual-specific influencing factors will be established. Second, the project will result in an experimental framework consisting of a set of behavioral experiments based on engineering design problems, instantiated as games and implemented in an online platform, for efficiently conducting behavioral experiments in the lab and in the field. Third, a reasoning framework will be established that probabilistically represents the state of knowledge about which descriptive models best represent individuals' design decisions, and sequentially suggests maximally informative experiments for improving this state of knowledge. In addition to contributing to the systems science knowledge base, the project will advance the state of the art in the fields of hierarchical Bayesian modeling, advanced inference methods, Bayesian model selection, and sequential experimental design. The research activities will enhance multidisciplinary collaboration between systems design and social science researchers, and facilitate the integration of theories and research methods from these disciplines. It will prepare graduate students with unique strengths at the interface of these fields. The results of the project will be disseminated through scientific publications, an open platform for deploying and executing experiments on human decision making, and computational tools for Bayesian analysis that will be distributed as open source software.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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(Showing: 1 - 10 of 17)
Calic, Goran and Hélie, Sébastien "Creative Sparks or Paralysis Traps? The Effects of Contradictions on Creative Processing and Creative Products" Frontiers in Psychology , v.9 , 2018 10.3389/fpsyg.2018.01489 Citation Details
Calic, Goran and Hélie, Sebastien and Bontis, Nick and Mosakowski, Elaine "Creativity from paradoxical experience: a theory of how individuals achieve creativity while adopting paradoxical frames" Journal of Knowledge Management , v.23 , 2019 10.1108/JKM-03-2018-0223 Citation Details
Chaudhari, Ashish M. and Bilionis, Ilias and Panchal, Jitesh H. "Descriptive Models of Sequential Decisions in Engineering Design: An Experimental Study" Journal of Mechanical Design , v.142 , 2020 10.1115/1.4045605 Citation Details
Chaudhari, Ashish M. and Bilionis, Ilias and Panchal, Jitesh H. "How Do Designers Choose Among Multiple Noisy Information Sources in Engineering Design Optimization? An Experimental Study" ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference , v.2A , 2018 10.1115/DETC2018-85460 Citation Details
Chaudhari, Ashish M. and Bilionis, Ilias and Panchal, Jitesh H. "Similarity in Engineering Design: A Knowledge-Based Approach" ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference , v.7 , 2019 https://doi.org/10.1115/DETC2019-98272 Citation Details
ElSayed, Karim A. and Bilionis, Ilias and Panchal, Jitesh H. "Evaluating Heuristics in Engineering Design: A Reinforcement Learning Approach" ASME IDETC , 2021 https://doi.org/10.1115/detc2021-70425 Citation Details
Fansher, Madison and Shah, Priti and Hélie, Sébastien "The effect of mode of presentation on Tower of Hanoi problem solving" Cognition , v.224 , 2022 https://doi.org/10.1016/j.cognition.2022.105041 Citation Details
Hans, Atharva and Chaudhari, Ashish M. and Bilionis, Ilias and Panchal, Jitesh H. "A Bayesian Hierarchical Model for Extracting Individuals' Theory-based Causal Knowledge" Journal of Computing and Information Science in Engineering , 2022 https://doi.org/10.1115/1.4055596 Citation Details
Hans, Atharva and Chaudhari, Ashish M. and Bilionis, Ilias and Panchal, Jitesh H. "Quantifying Individuals Theory-Based Knowledge Using Probabilistic Causal Graphs: A Bayesian Hierarchical Approach" ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference , 2020 https://doi.org/10.1115/DETC2020-22613 Citation Details
Hélie, Sébastien and Pizlo, Zygmunt "When is Psychology Research Useful in Artificial Intelligence? A Case for Reducing Computational Complexity in Problem Solving" Topics in Cognitive Science , v.14 , 2021 https://doi.org/10.1111/tops.12572 Citation Details
Sajedinia, Z. and Pizlo, Z. and Hélie, S. "Investigating the role of the visual system in solving the traveling salesperson problem" Proceedings of the 41st Annual Meeting of the Cognitive Science Society , 2019 Citation Details
(Showing: 1 - 10 of 17)

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

The primary research objective of this project was to gain a scientific understanding of how individuals make design process-related decisions, specifically information acquisition decisions. The approach involved a synthesis of descriptive theories from psychological and cognitive science, and empirical evidence from individual decisions within different design situations. The project team took a broad view of information acquisition activity to include modeling & simulation, and communication with team members to acquire necessary information. Various factors that affect individuals’ information acquisition decisions, including prior knowledge, design dependencies, and the state of the design were considered.

Specifically, the project conducted studies on (i) individuals’ behaviors in parametric design tasks, where multiple noisy information sources are present and the total budget for information acquisition is limited, (ii) how knowledge influences individuals’ information acquisition decisions in engineering optimization tasks in the presence of constraints, (iii) how students on design teams acquire information and make decisions during open-ended engineering design projects, (iv) how inductive biases of the individuals influence information acquisition decisions, (v) how individuals make decisions to stop acquiring information in a competitive design scenario, (vi) how communication in design teams is used as a means for information acquisition in engineering design, and (vii) how state-of-the-art AI/ML techniques can be used for analyzing communication patterns in design teams. The studies resulted in design of behavioral experiments, observational data from the experiments and other observational studies, computational models of human behaviors, and behavioral insights that can be used to improve the design process outcomes.

The project has resulted in a mathematical framework for modeling the design process considering information acquisition decisions and sequential updating of belief as building blocks. The mathematical framework is demonstrated to be useful in conjunction with data from behavioral experiments and observational studies. This framework is useful for predicting designers’ performance in diverse design situations where sequential information acquisition is crucial, e.g. design of expensive experiments with limited budget. Using this framework, product development managers and systems engineers can predict design performance in terms of designers' decision strategies, their prior knowledge, and their information exchange strategies. The applications of this framework include design within organizations, and across organizational boundaries (e.g., in design crowdsourcing). The framework can also be used to develop agent-based models of engineering systems design.

The studies conducted in this project have resulted in a better understanding of strategies commonly used by individuals to make information acquisition decisions in design. The analysis of inductive biases has resulted in a better understanding of how designers use their prior knowledge as well as problem-specific aspects such as the range of the design space to make information acquisition decisions when uncertainty is high and not enough information is available through experimentation. The project has resulted in a better understanding of cognitive factors that influence an individual’s preferences leading to information acquisition decisions. With the combination of the descriptive models and statistical Bayesian inference, the quantification of individuals’ decision strategies for information acquisition is more streamlined.

Broader impacts:

The project has supported the training and education of five graduate students. The project provided unique training to the graduate students at the interface of engineering design, behavioral sciences, and cognitive sciences. Such training is currently unavailable in existing curricula. The students learnt the systematic approach towards designing lab experiments and using advanced machine learning techniques to develop data-driven models of behavioral phenomena. Several undergraduate students were engaged in the project activities through their participation in behavioral experiments. The results of this project have been incorporated into a graduate-level engineering course to expose students to interdisciplinary research on systems science with an emphasis on design decision making.

Understanding how humans make information acquisition decisions, and its impact on design outcomes, is crucial for improving engineering design and systems engineering. This understanding helps in developing more realistic representations of human behaviors in computational models for systems engineering and design, and emerging design scenarios. Improved computational models are essential for designing large-scale complex systems. The project enhanced collaboration between systems design and social science researchers, and facilitated the integration of theories and research methods from multiple disciplines. The results of the project have been disseminated through several journal publications and peer-reviewed conference papers in engineering design, systems engineering, decision making, and cognitive science communities.


Last Modified: 11/28/2022
Modified by: Jitesh H Panchal

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