
NSF Org: |
IIS Division of Information & Intelligent Systems |
Recipient: |
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Initial Amendment Date: | August 19, 2015 |
Latest Amendment Date: | August 19, 2015 |
Award Number: | 1522921 |
Award Instrument: | Standard Grant |
Program Manager: |
Maria Zemankova
IIS Division of Information & Intelligent Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | September 1, 2015 |
End Date: | August 31, 2019 (Estimated) |
Total Intended Award Amount: | $547,881.00 |
Total Awarded Amount to Date: | $547,881.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
633 CLARK ST EVANSTON IL US 60208-0001 (312)503-7955 |
Sponsor Congressional District: |
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Primary Place of Performance: |
2240 Campus Drive Evanston IL US 60208-3540 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | Cyberlearn & Future Learn Tech |
Primary Program Source: |
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Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
Improving Science, Technology, Engineering and Mathematics (STEM) education is a national priority. Children in the U.S. have continued to fall behind their international peers in math and science scores on international assessments. Not only are students behind in STEM concepts, but they also show less interest in STEM learning. While much of the focus on STEM learning has occurred in grades K-12, an important area of STEM education involves improving math and science literacies at the pre-kindergarten (pre-K) level. Young children have the natural capacity to explore and understand STEM concepts in everyday life, and learning these early skills affects later development. In parallel, another trend in early learning involves the growing use of tablet computers in both formal and informal educational settings. However, little is known about how tablets support learning, particularly in STEM. Understanding the conditions under which digital tools may promote early STEM learning is an important topic of study given the pervasiveness of tablet technology and that tablet-based content can potentially increase learner engagement. One argument against purely digital content on a tablet computer, however, is that tactile cues and sensory experiences important for STEM learning are now lost. This project examines whether the emerging technology of haptic -- or tactile feedback -- touch-screen displays can improve preschoolers' learning of science concepts. The results will contribute to theories of how young children learn with electronic media as well as offer design guidance for the creation of developmentally appropriate content using novel haptic feedback displays. This research will lay the foundation that will enable other researchers to examine learning outcomes associated with this new media as it grows in commercial availability.
Research on child development emphasizes the need for children to have multiple modes to engage in science learning, and haptic displays may be one way to add an additional mode of interaction to traditional touchscreens and create a more immersive, embodied learning experience. The PIs will conduct human-centered design of new haptic science learning applications, which will involve preschool STEM education experts in the creation of these novel materials and two large-scale laboratory experiments that will assess the effectiveness of haptic feedback in tablet-based learning. Results will contribute new knowledge of (1) how to design educational media leveraging surface haptic displays and (2) the conditions under which this technology effectively promotes learning and engagement among young children. The PIs will make the developed applications openly available for use by other researchers and disseminate our results through interdisciplinary venues in children's media and development, human-computer interaction, and engineering of haptic technology. Project web site (http://preschoolhaptics.soc.northwestern.edu/) will provide information on the project and access to privacy-protected experimental data and software artifacts.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
The overarching goal of this project is to explore, develop, and evaluate the use of haptic feedback displays in young children’s STEM learning. This research project presented a unique opportunity to integrate an emerging technology with pervasive educational tools (smartphones and tablet computers) to enrich early childhood STEM experiences for children as well as their parents and teachers. Theories of development suggest that physical tactile cues, sensory experiences, and manipulatives can promote learning for younger children, particularly in the realm of science learning, and this project examines the ways in which haptic touch screen technology may be a good fit for early science learning. As part of this project, we established a systematic understanding of how to design haptic interaction for early STEM learning. We achieved this by designing and iteratively refining three haptic science and math learning applications (a mobile phone-based science observation journal; an electric circuit and current exploration exhibit; and a weight and balance game) as well as one application to explore haptic feedback as sensory-based play for children with autism. Key results from formative and summative evaluations are summarized as follows. Among children aged 5-7, adding haptic feedback to mobile devices can support science learning in the wild through the use of increased tactile language during nature observations and more on-task behavior. However, in another study we found that encoding haptic feedback as weight information in a math game on balance did not increase learning outcomes among young children (aged 3-4). In contrast to these single-user applications, we also examined joint use of haptic feedback displays among children and their parents. We found that parents reading to their children on a haptic e-book used the haptic feedback to elaborate and extend the story narrative, but parents reading a traditional e-book used more expressive behavior (e.g., making sounds, gestures) during reading. In another study, we found that the availability of haptic feedback for parent-child dyads learning about electric circuits did not significantly increase performance on learning tasks but provided a resource for discussion of these concepts. However, we found that the inclusion of haptic feedback may reinforce misperceptions of circuit concepts without careful design and scaffolding. Results are detailed in four peer-reviewed journal and conference papers on the design and effectiveness of haptic feedback displays for early STEM learning. Application design, development, and evaluation as well as community outreach involved collaboration with WGBH, the Museum of Science and Industry in Chicago, and a Chicago-area ecology center for children.
Last Modified: 11/08/2019
Modified by: Anne Marie Piper
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