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Award Abstract # 1450985
EAGER: Engineering Inquiry for All at Nedlam's Workshop

NSF Org: IIS
Division of Information & Intelligent Systems
Recipient: TRUSTEES OF TUFTS COLLEGE
Initial Amendment Date: August 6, 2014
Latest Amendment Date: September 9, 2015
Award Number: 1450985
Award Instrument: Standard Grant
Program Manager: Amy Baylor
abaylor@nsf.gov
 (703)292-5126
IIS
 Division of Information & Intelligent Systems
CSE
 Directorate for Computer and Information Science and Engineering
Start Date: September 1, 2014
End Date: August 31, 2017 (Estimated)
Total Intended Award Amount: $299,951.00
Total Awarded Amount to Date: $299,951.00
Funds Obligated to Date: FY 2014 = $299,951.00
History of Investigator:
  • Brian Gravel (Principal Investigator)
    brian.gravel@tufts.edu
  • Chris Rogers (Co-Principal Investigator)
  • R Benjamin Shapiro (Former Principal Investigator)
  • Brian Gravel (Former Co-Principal Investigator)
Recipient Sponsored Research Office: Tufts University
80 GEORGE ST
MEDFORD
MA  US  02155-5519
(617)627-3696
Sponsor Congressional District: 05
Primary Place of Performance: Tufts University
474 Boston Ave
Medford
MA  US  02155-5584
Primary Place of Performance
Congressional District:
05
Unique Entity Identifier (UEI): WL9FLBRVPJJ7
Parent UEI: WL9FLBRVPJJ7
NSF Program(s): Cyberlearn & Future Learn Tech
Primary Program Source: 01001415DB NSF RESEARCH & RELATED ACTIVIT
Program Reference Code(s): 7916, 8045
Program Element Code(s): 802000
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.070

ABSTRACT

The Cyberlearning and Future Learning Technologies Program funds efforts that will help envision the next generation of learning technologies and advance what we know about how people learn in technology-rich environments. This exploratory project will research how teachers learn to adapt open-ended, self-directed, and fabrication-rich maker space pedagogy and technology to school settings in ways that are responsive to the needs and interests of the students, their families, and the surrounding community. Maker culture is a do-it-yourself movement supported by technology, such as electronics, robotics and 3-D printing, available in maker spaces in many communities. The project will look at whether the maker culture can help reshape how we connect high school vocational education, academic coursework, informal learning, and community based learning. The project will bring teachers, university-based researchers, and leaders of non-school maker spaces to rethink how academic and vocational topics relate to one another. By doing so, the project is moving towards a new technical environment in which different groups of people can work on personally relevant technical problems (like fixing your own car) and simultaneously learn science, technology, engineering and mathematics.

This project will use design-based research and a partnership between the Malden Schools, Tufts University, and Artisan's Asylum to design and implement a community-school partnership maker space. This space will host activities involving formal vocational education, formal academic courses, informal education, and community participation. An iterative curriculum design and development process will create a number of learning units that take advantage of the space and of the skills of vocationally tracked students, some of whom will be paid to tutor peers and adults in the technologies available. Research will examine the degree to which the social status of vocational subjects and students in vocational tracks can be raised, and whether it can be used to increase academic achievement in core academic subjects. Additionally, research will examine the impact of bringing together adult makers with teachers to design these units, including especially whether this co-design process helps infuse inquiry driven teaching and learning across subjects.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Deitrick, E., Shapiro, R.B., Gravel, B.E. "How do we assess equity in programming pairs?" Looi, C. K., Polman, J. L., Cress, U., and Reimann, P. (Eds.). (2016). Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016 , v.1 , 2016
Gravel, B.E., Tucker-Raymond, E., Wagh, A. "?He knows a lot of things?: Youth meshwork mapping in making spaces" Paper to be presented at the Annual Meeting of the American Education Research Association. San Antonio, TX, April 27-May 1. , 2017
Puckett, C., Gravel, B.E., Vizner, M. "Vocational Vestiges: Detracking, Choice, and STEM Education in the New Comprehensive High School" Paper presented at the Annual Conference of the Sociology of Education Association. Pacific Grove, CA. Feb 24-26 , 2017

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

Over the course of 3 years, we transformed a dormant woodshop in a large, urban high school into Nedlam's Workshop, a makerspace housing digital and craft technologies to promote engineering inquiry for students and teachers at the school. The aims of the projects were to explore how the introduction of a makerspace, that emphasized inquiry pedagogies grounded in making, computation, and engineering design, to a school community could shift the ways students and teachers engaged in meaningful learning. Our activities included after-school making workshops for youth, professional development workshops for teachers, co-designing curricular activities with teachers, designing a maker-centered learning course called Creative Design and Engineering, and offering summer enrichment workshops for youth.

Our design specifically addressed the ways low-tracked students are perceived in school contexts. When designing and making, those students who are gifted with their hands, in the arts, or have keen understandings about the struggles youth face in their communities, are celebrated as talented, capable, and brilliant. The students for whom school does not always work become stars in Nedlam’s Workshops, where hands-on learning, ingenuity, improvisation, and inquiry are valued. From the design of the space, to the activities we offered, and the work we did with teachers, the efforts of this project promoted the idea that making, engineering, and design were powerful ways of learning in STEM and other disciplines.

The results of this project call attention to some critical aspects of building makerspaces in schools, which is a phenomenon sweeping the nation.

First, centering the problems of youth's lives--be it charging your cell phone without it being stolen, or improving the condition of waiting for the public transit bus--engages an expansive set of interests, practices, and knowledge among the youth involved in solving these problems. When the problems are real to students’ lives, their investment, agency, and confidence in their abilities to solve them all improve. And, these problems present ample opportunities to address STEM content and practices from State frameworks documents.

Secondly, not all students have access to these technology and engineering opportunities. In a school-wide survey, we learned that girls and low-tracked students were significantly underrepresented in technology, engineering, and computer science offerings. Our experimental course was designed to address these issues. Specifically, we focused on problems in students’ lives, we offered supports for scoping those problems, and we scaffolded their ways of designing and making solutions. This  impacted who could participant and who was successful; over 50% of the students participating in Nedlam’s Workshop were girls, and a similarly large percentage were low-tracked students. Overall, we have seen the makerspace serve as a site where high-performing students work alongside, and in collaboration, with students who have been pushed to the margins of school.

Finally, we learned that teachers can reimagine pedagogical possibilities within the makerspace. In other words, in a space the emphasizes design, making, and inquiry, teachers are willing to challenge their own assumptions about the role of inquiry in their disciplinary teaching. The expectations for what one is supposed to do in a makerspace are less clear for teachers than the expectations, and obligations, they feel in their own academic classroom environments. For example,Biology teachers admitted that they had slowly drifted away from teaching using inquiry, but that their professional development workshops in Nedlam’s Workshop opened up their thinking about to the possibilities and excitement around inquiry through making. Furthermore, mathematics, science, and humanities teachers started to talk with each other about cross-curricular possibilities; these were conversations catalyzed by activities in Nedlam’s Workshop.

The overall outcomes of this project include: (1) the School’s leadership decided to reassign a teacher as a full-time “makerspace engineering teacher”, (2) this teacher now offers 4 making electives (called Creative Design and Engineering) and a 9th grade course on design, computer science, and technology education that more than half of the 9th graders (~200 students) will take, and (3) one of our participant teachers became the District technology integration specialist, placing the makerspace at the center of her efforts to bring making into classrooms in the high school as well as to K-8 schools in the District. In sum, we argue that Nedlam’s Workshop encouraged teachers, students, and the community to become re-enchanted with the power of learning through making, and the importance of inquiry in teaching STEM.

 

 

 


Last Modified: 11/29/2017
Modified by: Brian Gravel

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