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Award Abstract # 1332531
Targeted Infusion Project: Use of Mobile Application to Improve Active Learning and Student Participation in the Computer Science Classroom

NSF Org: EES
Div. of Equity for Excellence in STEM
Recipient: WINSTON-SALEM STATE UNIVERSITY
Initial Amendment Date: June 24, 2013
Latest Amendment Date: August 30, 2016
Award Number: 1332531
Award Instrument: Standard Grant
Program Manager: Claudia Rankins
EES
 Div. of Equity for Excellence in STEM
EDU
 Directorate for STEM Education
Start Date: July 1, 2013
End Date: June 30, 2017 (Estimated)
Total Intended Award Amount: $235,091.00
Total Awarded Amount to Date: $276,731.00
Funds Obligated to Date: FY 2013 = $235,091.00
FY 2016 = $41,640.00
History of Investigator:
  • Muztaba Fuad (Principal Investigator)
    fuadmo@wssu.edu
  • James Etim (Co-Principal Investigator)
  • Debzani Deb (Co-Principal Investigator)
Recipient Sponsored Research Office: Winston-Salem State University
601 S MARTIN LUTHER KING JR DR
WINSTON SALEM
NC  US  27110-0003
(336)750-3019
Sponsor Congressional District: 10
Primary Place of Performance: Winston-Salem State University
601 M. L. King Jr. Drive
Winston-Salem
NC  US  27110-0001
Primary Place of Performance
Congressional District:
10
Unique Entity Identifier (UEI): K54FKGWN2EN5
Parent UEI:
NSF Program(s): Hist Black Colleges and Univ,
Information Technology Researc,
Special Projects - CNS
Primary Program Source: 01001617DB NSF RESEARCH & RELATED ACTIVIT
04001314DB NSF Education & Human Resource
Program Reference Code(s): 041Z, 9178
Program Element Code(s): 159400, 164000, 171400
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.076

ABSTRACT

The Targeted Infusion project at Winston Salem State University develops a mobile classroom response system (MRS) to help students address interactive problems while improving class engagement and enhancing problem solving skills. The project includes four distinct activities: the development of mobile classroom response system software; the development of interactive problem solving course modules and corresponding rubrics that utilize the MRS software; the deployment of the software and course modules in targeted Computer Science classes at Winston Salem State University; and the assessment and documentation of progress. The purpose of the MRS software is to provide a responsive environment where students can solve problems in an interactive way and communicate solutions with the instructor, allowing the instructor to respond providing feedback and student performance data. The MRS software and corresponding course modules will be deployed in sophomore and junior level courses which are required for both Computer Science and Information Technology majors. A comprehensive evaluation framework will be utilized for assessment and evidence-based continuous improvement across the duration of the project.

The project will significantly impact student engagement in the classroom and enhance their problem solving abilities. It will also invigorate interest in the field of computer science among African American undergraduate students through exposure to a technology-rich learning environment, and it will prepare them for graduate school or the workforce. The instructional software system, course modules and study results will be disseminated through websites, publications and presentations, enabling other institutions to effectively incorporate them in their undergraduate computer science curriculum. Undergraduate student researchers working with this project will gain experience in software development in mobile platforms. The project will also enrich teaching strategies by including a diverse set of active learning components.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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(Showing: 1 - 10 of 19)
Allison, Lance A. and Fuad, Mohammad Muztaba "Inter-app communication between Android apps developed in app-inventor and Android studio" MOBILESoft '16 Proceedings of the International Workshop on Mobile Software Engineering and Systems , 2016 10.1145/2897073.2897117 Citation Details
Deb, Debzani and Fuad, M. Muztaba and Farag, Waleed "Developing interactive classroom exercises for use with mobile devices to enhance class engagement and problem-solving skills" 2014 IEEE Frontiers in Education Conference (FIE) , 2014 10.1109/FIE.2014.7044043 Citation Details
Deb, Debzani and Fuad, Mohammad Muztaba "Use of mobile application to improve active learning and student participation in the computer science classroom (abstract only)" 45th ACM technical symposium on Computer science education , 2014 10.1145/2538862.2544291 Citation Details
Deb, Debzani and Fuad, Mohammad Muztaba and Kanan, Mallek "Creating Engaging Exercises With Mobile Response System (MRS)" ACM SIGCSE 2017 Conference , 2017 10.1145/3017680.3017793 Citation Details
Deb, Debzani and Fuad, Muztaba and Etim, James and Gloster, Clay "MRS: Automated Assessment of Interactive Classroom Exercises" 49th ACM Technical Symposium on Computer Science Education , 2018 10.1145/3159450.3159607 Citation Details
Deb D., Fuad M. M. and Kannan M. "Creating Engaging Exercises with Mobile Response System (MRS)" ACM SIGCSE 2017 Conference , 2017 https://doi.org/10.1145/3017680.3017793
Fuad M. M. "Interactive Problem Solving Using Mobile Devices in the Classroom" ACM SIGCSE 2017 Conference , 2017 https://doi.org/10.1145/3017680.3022378
Fuad M. M. and Deb D. "Cloud-enabled hybrid architecture for in-class interactive learning using mobile device" 5th IEEE International Conference on Mobile Cloud Computing, Services and Engineering , 2017 https://doi.org/10.1109/MobileCloud.2017.15
Fuad M. M. and Deb D. "Evidence-based Teaching with the Help of Mobile Response System (MRS)" 21st ACM Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE), Arequipa, Peru, July 11-13, 2016. , 2016 https://doi.org/10.1145/2899415.2925498
Fuad M. M., Deb D., James E. and Gloster C. "Using Interactive Exercise in Mobile Devices to Support Evidence-based Teaching and Learning" 21st ACM Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE), Arequipa, Peru, July 11-13, 2016. , 2016 https://doi.org/10.1145/2899415.2899467
Fuad, M. Muztaba and Deb, Debzani and Etim, James "An Evidence Based Learning and Teaching Strategy for Computer Science Classrooms and Its Extension into a Mobile Classroom Response System" 2014 IEEE 14th International Conference on Advanced Learning Technologies , 2014 10.1109/ICALT.2014.52 Citation Details
(Showing: 1 - 10 of 19)

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

Active learning is an educational approach where learners are actively engaged in learning process. Studies reveal strong empirical evidence that active involvement in the learning process is crucially important for the mastery of skills.  Specifically, in STEM disciplines, it is important for learners to actively study a problem and explore possible solutions by interacting with the problem in a hands-on approach. In such situations, traditional pen-and-paper based pedagogical approaches are not enough and more interactive teaching and learning strategy is necessary to make learning more productive. This research explored whether by presenting in-class exercises as visual interactive entities (where students can actively interact with the problem) by using mobile devices and where timely and frequent feedback can be provided; student’s class room engagement and learning can be improved. By having interactive mobile App quizzes rather than traditional pen-and-paper quizzes, the goal of this research is to make the quizzes more visual and appealing to students and to allow them to realize the effect of their interactions at different stage of the exercise in real-time. The traditional pen-and-paper approach is time consuming for faculty to administer and grade, is inherently difficult for students to express the dynamics of a particular concept, does not allow timely feedback to student, limits providing faculty a real-time evidence of student-learning and restricts the number of exercises that students can practice and receive feedback on. As part of this research, Mobile Response System (MRS), a client-server software environment is developed, which facilitates in-class interactive exercises and their real-time assessment using mobile devices and therefore focuses on addressing many of the above-mentioned problems. MRS supports immediate and automated grading of the interactive exercises and once graded, provides students with email containing their grade for that exercise, the visual representation of the correct answer along with the correct set of interactions, and a visual representation of their submitted answer. Immediate grading allows the students to obtain faster and frequent feedbacks that reinforce their learning and help them to identify misconceptions and problem areas sooner. Summary of features of MRS are as follows:

1.  MRS supports multi-step interactive exercises which typically spans into many screens, where students can transition between screens.

2.  In order to support unlimited practice and graded exercises, the interactive exercise Apps are designed to accept inputs as parameters, where parameters can be populated with either randomly generated values or instructor generated values to create many different variations of a problem.

3.  MRS provides anonymous and summative grading statistics instantly for the instructor to share with the students after each grading session. This instant visualization of class grade distribution allows the instructor to have real-time evidence of students’ comprehension of lecture materials and also helps instructor to identify the concepts that need to be repeated or reinforced. Along with the grading statistics, MRS also analyzes a wealth of students’ mobile device usage and interactions data (i.e. button clicks, time spent, navigation behavior etc.), anonymizes and summarizes them, and makes them available for immediate visualization. This summarized information allows instructor to better understand and interpret student mental model and attitudes during problem solving.

4.  MRS uses step-wise grading and students can receive partial credit for partially correct answer.

5.  MRS also supports in- class anonymous communication, where students can send anonymous question/feedback to the instructor and additionally can vote on existing pool of questions (submitted by other students) that instructor may choose to review and answer at the end of the class.

 

The new pedagogy with the help of MRS software was used for ten semesters in two Computer Science courses and two Chemistry courses in the university. The research studied the student-generated evidence of the strong and weak points of the MRS interventions and explored various research questions around these evidences. The comparative study based on students’ final course grade and course failing rate shows that the intervened group of students had better retention of the topics covered over the entire course and performed significantly better than the non-intervened group.  Analysis of survey responses shows very high levels of agreement on perceived learning and perceived engagement. Answers to the open-ended questions reveal the mostly appreciated features of MRS and differences are noticed between junior and sophomore student responses in terms of length and frequency of usage. Overall, students enjoyed MRS, explored it enough to suggest important improvements and expressed the desire to experience more of it beyond the intervened courses.

 


Last Modified: 10/08/2017
Modified by: Muztaba M Fuad

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