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Classroom as virtual phenomenon
Tablets adjacent to the walls of classrooms serve as viewports into an imaginary space inside the walls filled with virtual fauna in Wallcology.
Credit: Thomas Moher, University of Illinois at Chicago
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HelioRoom simulates the orbital motion of the planets in the solar system on a set of synchronized computer displays situated on the walls of the classroom, with planets "orbiting" around the periphery of the room. On a projected display (above), students track the collective observations of the whole class.
Credit: Thomas Moher, University of Illinois at Chicago
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With RoomQuake, the classroom itself becomes an active seismic area.
Credit: Thomas Moher, University of Illinois at Chicago
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In Moher's most recent project, HungerGames, students learn about animal foraging behaviors using stuffed animals with embedded RFID tags that act as tangible avatars to represent their foraging among patches of food (with camouflaged RFID readers) distributed around a classroom.
Credit: Thomas Moher, University of Illinois at Chicago
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