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Award Abstract #0747522

CAREER: Automated Support for Novice Authorning of Interactive Drama

NSF Org: IIS
Div Of Information & Intelligent Systems
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Initial Amendment Date: April 23, 2008
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Latest Amendment Date: April 18, 2011
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Award Number: 0747522
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Award Instrument: Standard Grant
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Program Manager: William Bainbridge
IIS Div Of Information & Intelligent Systems
CSE Direct For Computer & Info Scie & Enginr
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Start Date: April 15, 2008
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End Date: March 31, 2015 (Estimated)
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Awarded Amount to Date: $516,000.00
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Investigator(s): Michael Mateas michaelm@soe.ucsc.edu (Principal Investigator)
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Sponsor: University of California-Santa Cruz
1156 High Street
Santa Cruz, CA 95064-1077 (831)459-5278
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NSF Program(s): Cyber-Human Systems (CHS)
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Program Reference Code(s): 1045, 1187, 7367, 9215, 9251, HPCC
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Program Element Code(s): 7367

ABSTRACT

The goal of this project is to enable novices (non-programmers and non-expert storytellers) to create interactive dramas (IDs), artificial intelligence (AI) based interactive story experiences with autonomous characters and dynamic plot progression. Accomplishing this goal requires answering the following research question: how can one incorporate storytelling and character creation theories from the theory of dramatic writing, as well as theories of storyboard layout from comics, into an AI model of story generation and character creation that collaborates with a human author to create an ID. Most research work in ID has focused on individual components, such as autonomous character architectures or story managers/generators, not on fully integrated systems with engaging content. This is primarily due to the difficulty of authoring; creating IDs currently requires large, interdisciplinary teams of AI researchers, story authors and domain experts. This project will address the authoring problem by combining novel work in story generation, novel work in visual interfaces for programming, and authoring insights from the only publicly fielded, complete ID (Facade).

Enabling novice authoring of ID will have significant impact: as a new and powerful mode of personal expression, in applications of ID technology to education and training, and for engaging middle school and high-school students in computational expression. Unlike traditional videogames, ID focuses on interpersonal interaction, enabling rich and powerful game-like experiences that focus on meaningful social interaction with autonomous characters within a dynamically generated, changing story. Such technology is essential for serious games (games for education and training) that focus on people-to-people interaction, such as management training, and public service games that tackle complex topics such as racism. Currently, the construction of IDs requires teams of experts, putting them out of reach of individuals and organizations who are not technology and game design experts, but who wish to harness this powerful new medium. The goal of the project is to take the construction of ID out of the hands of experts, and make it available to everyone.


PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Josh McCoy, Mike Tranor, Ben Samuel, Aaron Reed, Michael Mateas, Noah Wardrip-Fruin. "Social Story Worlds with Comme il Faut," IEEE Transactions on Computational Intelligence and AI in Games, v.5, 2014, p. unknown.

Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, and Noah Wardrip-Fruin. "The Ensemble Engine: Next-Generation Social Physics," In Proceedings of the Tenth International Conference on the Foundations of Digital Games (FDG 2015), Monterey, California, June 22-25, 2015., 2015.

BOOKS/ONE TIME PROCEEDING

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Christina Strong and Michael Mateas. "Talking with NPCs: Towards Dynamic Generation of Discourse Structures", 04/15/2008-03/31/2009, "Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment International Conference",  2008, "Artificial Intelligence in Interactive Digital Entertainment 2008, Palo Alto CA, USA, October 22-24, 2008.".

Josh McCoy and Michael Mateas. "The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents", 04/15/2008-03/31/2009, "Proceedings of the AAAI Spring Symposium on Intelligent Narrative Technologies II",  2009, "Palo Alto, CA, USA, March 23 - 25, 2009, pages 75-82.".

Christina Strong and Michael Mateas. "Talking with NPCs: Towards Dynamic Generation of Discourse Structures", 04/01/2009-03/31/2010, "Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment International Conference",  2008, "Artificial Intelligence in Interactive Digital Entertainment 2008, Palo Alto CA, USA, October 22-24, 2008.".

Josh McCoy and Michael Mateas. "The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents", 04/01/2009-03/31/2010, "Proceedings of the AAAI Spring Symposium on Intelligent Narrative Technologies II",  2009, "Palo Alto, CA, USA, March 23 - 25, 2009, pages 75-82.".

Christina Strong and Michael Mateas. "Generative Conversation Tool for Game Writers", 04/01/2009-03/31/2010, "Proceedings of the Foundations of Digital Games (FDG 2009)",  2009, "pages 26-30".

Josh McCoy and Michael Mateas. "Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", 04/01/2009-03/31/2010, "Proceedings of Digital Arts and Culture (DAC 2009)",  2009, "Irvine, CA, USA, December 12-15".

James Skorupski and Michael Mateas. "Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool", 04/01/2009-03/31/2010, "Proceedings of Digital Arts and Culture (DAC 2009)",  2009, "Irvine, CA, USA, December 12-15".

Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, and Noah Wardrip-Fruin. "Authoring Game-based Interactive Narrative using Social Games and Comme il Faut", 04/01/2009-03/31/2010, "Proceedings of the conference of the Electronic Literature Organization (ELO 2010)",  2010, "Providence, RI, USA, June 3 ? 6".

Brandon Tearse, Michael Mateas and Noah Wardrip-Fruin. "Minstrel Remixed: A Rational Reconstruction", 04/01/2009-03/31/2010, "Proceedings of the Third Workshop on Intelligent Narrative Technologies. Foundations of Digital Games (FDG 2010)",  2010, "Monterey, CA, USA, June 18-21".

Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas and Noah Wardrip-Fruin. "Comme il Faut 2: A fully realized model for socially-oriented gameplay", 04/01/2009-03/31/2010, "Proceedings of the Third Workshop on Intelligent Narrative Technologies. Foundations of Digital Games (FDG 2010)",  2010, "Monterey, CA, USA, June 18-21".


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