Award Abstract # 1530833
DIP: Digital Studios for Social Innovation Networks

NSF Org: IIS
Division of Information & Intelligent Systems
Recipient: NORTHWESTERN UNIVERSITY
Initial Amendment Date: September 3, 2015
Latest Amendment Date: September 3, 2015
Award Number: 1530833
Award Instrument: Standard Grant
Program Manager: Amy Baylor
abaylor@nsf.gov
 (703)292-5126
IIS
 Division of Information & Intelligent Systems
CSE
 Directorate for Computer and Information Science and Engineering
Start Date: September 1, 2015
End Date: August 31, 2019 (Estimated)
Total Intended Award Amount: $1,344,278.00
Total Awarded Amount to Date: $1,344,278.00
Funds Obligated to Date: FY 2015 = $1,344,278.00
History of Investigator:
  • Elizabeth Gerber (Principal Investigator)
    egerber@northwestern.edu
  • Matthew Easterday (Co-Principal Investigator)
Recipient Sponsored Research Office: Northwestern University
633 CLARK ST
EVANSTON
IL  US  60208-0001
(312)503-7955
Sponsor Congressional District: 09
Primary Place of Performance: Northwestern University
2145 Sheridan Road
Evanston
IL  US  60208-0837
Primary Place of Performance
Congressional District:
Unique Entity Identifier (UEI): EXZVPWZBLUE8
Parent UEI:
NSF Program(s): Robert Noyce Scholarship Pgm,
ECR-EDU Core Research,
Cyberlearn & Future Learn Tech
Primary Program Source: 01001516DB NSF RESEARCH & RELATED ACTIVIT
04001516DB NSF Education & Human Resource
Program Reference Code(s): 8045, 8244, 8842
Program Element Code(s): 179500, 798000, 802000
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.070

ABSTRACT

The Cyberlearning and Future Learning Technologies Program funds efforts that will help envision the next generation of learning technologies and advance what we know about how people learn in technology-rich environments. Development and Implementation (DIP) Projects build on proof-of-concept work that showed the possibilities of the proposed new type of learning technology, and project teams build and refine a minimally-viable example of their proposed innovation that allows them to understand how such technology should be designed and used in the future and that allows them to answer questions about how people learn, how to foster or assess learning, and/or how to design for learning. One important learning problem is helping people learn how to innovate and apply multidisciplinary approaches to complex, real-world problems. This proposal studies how virtual design studios can be used to support networks of people learning how to become the civic innovators of the future. Supporting learning from design and complex problem solving activities includes providing support for successfully solving problems and achieving goals as well as providing support for reflecting on those experiences to grasp the collaboration and communication skills and begin to learn strategies and tactics for innovating. This proposal is studying several strategies for how technology can help people learn to innovate: in setting common goals, developing problem solving strategies, developing action plans, getting help or feedback on their ideas, and developing leadership skills. The project will work with two national networks of civic innovators: one, the Design For America organization, which the researchers have previously collaborated with, applies engineering methods to solve civic problems. The second, the Roosevelt Institute Campus Network, works on policy innovations to civic problems.

The intellectual merit of this project comes from iterative refinement of the Loft digital studio learning platform, and design-based research examining six design propositions related to scaffolding networked innovation communities. The research will use participant observation, interviews, and document analysis to examine how the tools are scaffolding learning processes, and pre-post assessment of a subset of learners and their design skills. The work plans to use a set of embedded cycles of investigation at a macro-level of 2-3 month cycles and a micro-level of 1-2 week cycles in responding to the implementation of the Loft in the two pilot audiences, DFA and RICN, including intensive analysis of use of the platform in four Chicago area chapters of these two organizations. The broader impacts of the work are in characterizing how networked innovation communities can be supported, and in providing tools that such communities could use (all software being developed by the project is being released under an open-source license.)

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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(Showing: 1 - 10 of 16)
Carlson, Maliakal, Rees Lewis, Gorson, Gerber, & Easterday "Defining and assessing risk analysis: The key to strategic iteration in real-world problem solving" The Proceedings of the International Conference on Learning Sciences , 2018
Carlson, Maliakal, Rees Lewis, Gorson, Gerber, & Easterday "Defining and assessing risk analysis: The key to strategic iteration in real-world problem solving." In the Proceedings of the International Conference on Learning Sciences, London, England. , 2018
Carlson, S., Rees Lewis, D. G., Gerber, E. M., & Easterday, M. W. "Challenges of peer instruction in an undergraduate student-led learning community: Bi-directional diffusion as a crucial instructional process." Instructional Science , 2017
Easterday, M., Rees Lewis, D., & Gerber, E. M. "Designing crowd critique systems for formative feedback." International Journal of Artificial Intelligence in Education. , v.26 , 2016 , p.1 doi:10.1007/s40593-016-0125-9
Easterday, M. W., Rees Lewis, D. G., & Gerber, E. M. "Social innovation networks: A new approach to social design education and impact." Design Issues. , 2017
Easterday, M. W., Rees Lewis, D. G., & Gerber, E. M. "The logic of design research." Learning: Research and Practice, , 2017 , p.1 doi:10.1080/23
Easterday, M. W., Rees Lewis, D. G., & Gerber, M. "The logic of the theoretical and practical products of design research." Australasian Journal of Educational Technology, , v.32 , 2016 , p.125 doi:10.14742/ajet.2464
Easterday, W., Rees Lewis, D., & Gerber, M. "The logic of the theoretical and practical products of design research." Australasian Journal of Educational Technology , v.32 , 2016 , p.125
Harburg, Rees Lewis, Easterday, Gerber "CheerOn: Facilitating online social support for novice project-based learning teams" ACM Transactions on Computer-Human Interaction. , 2018
Rees Lewis, D.,. Easterday, M., W. & Gerber, E. M. "Overcoming Coaching Barriers Between Professionals and Project-Based Learning Teams with Regulation Tools" British Journal of Educational Technology , 2017 doi:10.1111/bjet.12550
Rees Lewis, D.G., Easterday, M., Carlson, S., & Gerber, E. M. "Opportunities of educational innovations in authentic project-based learning: Perceived challenges" Educational Technology Research and Development , 2019
(Showing: 1 - 10 of 16)

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

The intellectual goal of this project was to produce empirically ­grounded principles for designing Digital Studios for innovation education in the context of social innovation networks.  The broader impact goal of this project was to create learning environments that increase the training and diversity of participation and to increase the rate at which social issues are addressed. Accomplishing the intellectual and broader impact goals of the project has involved developing (1) a generalizable, cross­-disciplinary model of the design research process and products resulting in 3 peer reviewed publications (2) a model and set of tools for goal setting, developing problem­-solving, planning, facilitating progress, and feedback resulting in 14 peer reviewed publications (3) a model of social innovation networks resulting in 4 peer reviewed publications. 

 

These 3 models have been implemented in a working online project-based learning platform www.loft.io. As part of this work, we have also developing online design curriculum for learner directed courses titled: Design of Learning Environments, Human-­Centered Design, Human-­Centered Design Leadership Guide, Human-­Centered Design Facilitation Guide, Agile and Human-­Centered Service Design, Communication Design, Social Networking, Project Pitching, Project Scoping, Facilitating Computer-supported Group Critique, Planning in Design Problems, Group Decision Making, Policy Analysis, Media Issue Campaigns, Engineering Education and Online Learning Environments, Lesson Study (K-12 teacher training through curriculum design)

 

These design principles, software and curriculum together have allowed us to deploy in design classes at Northwestern University, Stanford University, the Design for America Network (located at 38 university based studios), Roosevelt Institute Campus network (located at 120+ university chapters), Siebel Design Center at University of Urbana Champaign, and the Sonoma County of Education.


 

 


Last Modified: 01/16/2020
Modified by: Elizabeth M Gerber

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