
NSF Org: |
IIS Division of Information & Intelligent Systems |
Recipient: |
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Initial Amendment Date: | August 19, 2015 |
Latest Amendment Date: | July 13, 2020 |
Award Number: | 1526249 |
Award Instrument: | Standard Grant |
Program Manager: |
Ephraim Glinert
IIS Division of Information & Intelligent Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | September 1, 2015 |
End Date: | August 31, 2021 (Estimated) |
Total Intended Award Amount: | $497,499.00 |
Total Awarded Amount to Date: | $497,499.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
438 WHITNEY RD EXTENSION UNIT 1133 STORRS CT US 06269-9018 (860)486-3622 |
Sponsor Congressional District: |
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Primary Place of Performance: |
191 Auditorium Rd Storrs CT US 06269-1133 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): | HCC-Human-Centered Computing |
Primary Program Source: |
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Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
Haptic human-computer interaction mechanisms and systems play a critical role in a variety of engineering and scientific activities that rely on the fundamental task of virtual object assembly, from protein docking, drug design and tele-surgery, to advanced manufacturing, rehabilitation, robotics, teleoperation and consumer applications. One of the key long-standing challenges in developing such practical interactive systems is the lack of a proper formulation of the guidance forces that effectively assist the user in the exploration of the virtual environment, from repulsing collisions to attracting proper contact. A secondary difficulty is that of achieving an efficient implementation that can maintain an acceptable haptic refresh rate. Current state-of-the art solutions to these open problems have been developed for severely restricted classes of shapes and motions, and rely heavily on heuristics that exploit drastic geometric limitations. To address these issues, the PI's goal of this research is to develop a purely geometric model for an artificial energy field that favors spatial relations leading to proper assembly of arbitrarily complex shapes. Project outcomes will lead to effective interaction mechanisms for intelligent human-computer or human-robot systems and will open the doors to the development of generic and fully automated assembly planners while simultaneously unlocking new levels of expression and productivity in activities that rely on interactive assembly tasks in a broad range of industrial, scientific and consumer applications, in domains as diverse as 3D user interfaces, engineering, and medical and assistive technologies. The PI's industrial partnerships will facilitate aggressive and widespread technology transfer.
To these ends, the energy function is expressed in terms of a convolution of shape-dependent affinity fields that rely on the novel concept of a space-continuous, well-defined, and robust density function, called the Skeletal Density Functions (SDF), whose sublevel sets in the limit are related to an implicit definition of the medial axis. Importantly, the proposed energy field leads to the first practical and automatic approach to detect key features that contribute to proper alignment or assembly, as well as the geometric constraints required for virtual assembly. Moreover, the proposed approach completely avoids the heuristic recipes and manual intervention that are common to existing methods for haptic assembly. The PI's preliminary results show that this research can unify the two haptic interaction phases of free motion and precision assembly, which are common in current haptic simulations, into a single interaction mode, and suggest a generic and automatic constraint model for the so-called virtual fixtures, with no restrictive assumption on the types of the assembly features and shapes involved.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
The major goal of this project was to develop a theoretical and computational framework to support effective interaction mechanisms via haptic feedback for proper virtual assembly of arbitrarily complex shapes for interactive human-computer or human-robot systems.
During this project we have developed a purely geometric model for an artificial energy field that favors spatial relations leading to proper assembly of arbitrarily complex 3D models. Importantly, the proposed energy field leads to the first practical and automatic approach to detect key ?features? that contribute to proper alignment or assembly, as well as the geometric constraints required for virtual assembly. Moreover, the proposed approach completely avoids the heuristic recipes and manual intervention that are common to existing methods for haptic assembly. The theoretical and algorithmic outcomes of this research allow the unification of the two haptic interaction phases of free motion and precision assembly, which are common in current haptic simulations, into a single interaction mode.
Moreover, we have discovered and formulated a novel geometric representation applicable to 3D models using any valid geometric representation. Our representation relies on a unique spherical decomposition of a given 3D shape, whose computation only requires the ability of a geometric representation to compute distance. We have shown that this decomposition fully supports novel metrics for shape similarity and goodness of fit needed in haptic interactions between complex 3D models, as well as feature recognition and model decomposition of models using any valid geometric representation.
The project has also provided invaluable professional development opportunities for a number of graduate and undergraduate student researchers participating in this project and led to a number of journal and conference publications as well as patent applications.
Last Modified: 09/01/2021
Modified by: Horea T Ilies
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