
NSF Org: |
IIS Division of Information & Intelligent Systems |
Recipient: |
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Initial Amendment Date: | September 6, 2012 |
Latest Amendment Date: | September 6, 2012 |
Award Number: | 1258471 |
Award Instrument: | Standard Grant |
Program Manager: |
Lee Zia
lzia@nsf.gov (703)292-5140 IIS Division of Information & Intelligent Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | January 1, 2013 |
End Date: | December 31, 2015 (Estimated) |
Total Intended Award Amount: | $247,933.00 |
Total Awarded Amount to Date: | $247,933.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
21 N PARK ST STE 6301 MADISON WI US 53715-1218 (608)262-3822 |
Sponsor Congressional District: |
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Primary Place of Performance: |
21 North Park Street Madison WI US 53706-1218 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): |
REAL, Cyberlearn & Future Learn Tech |
Primary Program Source: |
04001213DB NSF Education & Human Resource |
Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
This is an EAGER proposal supported under the SAVI initiative that is conducting research on knowledge organization techniques for visualizing and presenting STEM content digitally so as to engage students and engender deep learning. The PIs are applying the results of their research (in an iterative fashion) toward the development of new presentation, interaction, and navigation techniques for digital STEM content, and then evaluating these digital artifacts in the context of an inquiry-based pedagogy designed around dynamic digital text. In the long term, the team envisions a cloud-based service architecture that allows anytime, anywhere, and as-needed access to dynamic digital content covering an extensive set of topics for school and college level STEM education that is integrated with a proven pedagogy that makes effective use of digital STEM content. Collaboration with researchers in Finland is a key component of this work, as the team is testing its theoretical framework for dynamic digital texts with content in science and computing, for middle school and college, in Finnish and English. As such, this project is a first attempt to systematically evaluate the use and utility -- across multiple content domains, learner levels, and cultures -- of dynamic digital texts founded on concept map-based organizations of domain knowledge. In keeping with the spirit of the EAGER mechanism, this project is exploratory in nature; and while its multi-faceted nature presents risks in execution, there is a potentially transformative payoff to this work in that it can lay an excellent technological foundation for dynamic digital texts of the future.
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
Intellectual merit:
This project's principal discipline is STEM eduction. The two eTextbook architectures that were further developed and integrated in this project have potential for expanded use and impact in future. The OpenDSA materials and infrastructure is already in use in a number of institutions, with the level of use expanding over time. The CoMPASS materials are also currently being fielded in Wisconsin schools, with expansion to North Carolina and Alabama anticipated. Both serve as models, and their infrastructures can be used as a basis for further content development for other STEM courses at both school and college levels. The infrastructures developed can be used in a number of STEM disciplines to develop visual presentations of knowledge structure and content. The concept maps of CoMPASS and the interactive exercise framework of OpenDSA can be used in other disciplines. Some of the specific content materials developed may also be of use for courses in other disciplines.
Broader Impact:
In our studies in three countries, we discovered that language and educational culture could be barriers to adoption of eTextbooks and their use in inquiry-based curricula in Finland, and thereby increased our understanding of the support that teachers and students need in other cultures. A key outcome was that we established the technical feasibility of an eTextbook architecture that integrates concept maps for visualization and navigation (that replace traditional table of contents and glossaries) with embedded interactive exercises and visualizations/animations to support the teaching and learning of science and computing in middle schools and colleges. Finally, we developed significant STEM content suitable for two student populations: middle school students and undergraduates.
Last Modified: 04/05/2016
Modified by: Sadhana Puntambekar
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