Award Abstract # 1257347
RAPID: Understanding and Designing Community Dynamics in a Massively Open Online Course Platform, the Peer 2 Peer University

NSF Org: OAC
Office of Advanced Cyberinfrastructure (OAC)
Recipient: UNIVERSITY OF MARYLAND, COLLEGE PARK
Initial Amendment Date: September 12, 2012
Latest Amendment Date: September 12, 2012
Award Number: 1257347
Award Instrument: Standard Grant
Program Manager: Sushil K Prasad
OAC
 Office of Advanced Cyberinfrastructure (OAC)
CSE
 Directorate for Computer and Information Science and Engineering
Start Date: October 1, 2012
End Date: September 30, 2015 (Estimated)
Total Intended Award Amount: $178,806.00
Total Awarded Amount to Date: $178,806.00
Funds Obligated to Date: FY 2012 = $178,806.00
History of Investigator:
  • Brian Butler (Principal Investigator)
    bsbutler@umd.edu
  • June Ahn (Co-Principal Investigator)
Recipient Sponsored Research Office: University of Maryland, College Park
3112 LEE BUILDING
COLLEGE PARK
MD  US  20742-5100
(301)405-6269
Sponsor Congressional District: 04
Primary Place of Performance: University of Maryland College Park
2117b Hornbake Bldg
College Park
MD  US  20742-4325
Primary Place of Performance
Congressional District:
Unique Entity Identifier (UEI): NPU8ULVAAS23
Parent UEI: NPU8ULVAAS23
NSF Program(s): CI-TEAM
Primary Program Source: 01001213DB NSF RESEARCH & RELATED ACTIVIT
Program Reference Code(s): 7914
Program Element Code(s): 747700
Award Agency Code: 4900
Fund Agency Code: 4900
Assistance Listing Number(s): 47.070

ABSTRACT

In this project, the researchers will collaborate with one of the foremost open education platforms, the Peer 2 Peer University (P2PU), to study how online cyberinfrastructure can be designed, implemented, and analyzed to foster educational experiences at a massive scale. With the rise of massively-open online course platforms (MOOCs), there is a great need to understand how these infrastructure technologies can be used to facilitate open education at scale. Specifically, this project involves (1) implementing and conducting design experiments on the P2PU platform, to generate new knowledge about how to improve cyberinfrastructures for open learning; (2) collecting and analyzing data from the P2PU platform to contribute foundational knowledge of open learning dynamics and the issues open learning communities face; and (3) working with P2PU to create and share publicly available datasets, practices, and standards that will spur wider big-data driven research on cyberinfrastructures for learning and education.

Enabled by new cyber-infrastructure technologies, a rapidly developing family of "massively open online courses" (MOOCs) hold the potential to make interactive educational experiences available at massive scale. At the same time, researchers, educators, and policy makers are increasingly interested in the potential for big-data driven learning-analytics, to transform how educational experiences are designed, deployed and evaluated. Together, these trends present several cyberinfrastructure challenges that will be explored in this project:

-- How should MOOC platforms be designed, deployed and evaluated? What design features support appropriate types of learner engagement? How do features, such as badges and group recommendations, facilitate meaningful involvement?

-- How can developing MOOC platforms be used to meet the growing needs for cyberinfrastructure skills education and workforce development? Do MOOCs provide a suitable platform for building the technical, managerial, and scientific skills necessary to use and support emerging cyberinfrastructures?

-- What cyberinfrastructure is needed to support high-impact, data-driven learning-analytics research? What data standards and practices are necessary to support studies of open communities for education and learning?

MOOC platforms have significant potential to increase the accessibility of STEM training, and of education more generally. Understanding open platforms such as P2PU also has the potential to broaden the population of individuals and institutions that can participate in the creation and design of open education experiences. This project will help us better to understand a rapidly emerging, highly disruptive example of cyberinfrastructure (MOOC platforms). The project will thus contribute to multiple research agendas in such fields as: computer-supported collaborative learning (CSCL); human-computer interaction (HCI); virtual and online communities; and, more generally, information systems, and organization science. The measures, standards, and practices pioneered in this project will also significantly accelerate the development of data-driven research and learning-analytics techniques suitable for the design, management, evaluation and improvement of the nation's growing educational cyber-infrastructure.

PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH

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Ahn, J., Butler, B. S., Alam, A., & Webster, S.A. "Learner participation and engagement in open online courses: Insights from the Peer 2 Peer University." Journal of Online Learning and Teaching. , 2013
Ahn, J., Butler, B. S., Alam, A., & Webster, S.A. "Learner participation and engagement in open online courses: Insights from the Peer 2 Peer University." MERLOT Journal of Online Learning and Teaching , v.9 , 2013
Ahn, J., Butler, B. S., Alam, A., & Webster, S.A. "Learner participation and engagement in open online courses: Insights from the Peer 2 Peer University." MERLOT Journal of Online Learning and Teaching. , v.9 , 2013
Ahn, J., Butler, B. S., Weng, C., & Webster, S.A. "Learning to be a better Q?er in social Q&A sites: Social norms and information artifacts.." Proceedings of the Association of Information Science and Technology (ASIS&T)76th Annual Meeting.. Montreal, Canada. , 2013
Ahn, J., Pellicone, A. and Butler, B.S. "Open Badges for Education: What are the Implications at the Intersection of Open Systems and Badging?" Research in Learning Technology , v.22 , 2014 http://dx.doi.org/10.3402/rlt.v22.23563
Ahn, J., Pellicone, A. and Butler, B.S.. "Open Badges for Education: What are the Implications at the Intersection of Open Systems and Badging?" Research in Learning Technology , v.22 , 2014 http://dx.doi.org/10.3402/rlt.v22.23563
Ahn, J., Weng, C., & Butler, B. S. "The dynamics of open, peertopeerlearning: What factors influenceparticipation in the P2P University?." Proceedings of the 46th Annual Hawaii International Conference on SystemSciences (HICSS 46). , 2013
Meng, X., Webster, S. A., & Butler, B. S. "Motivational Effects of Badge Systems on Participation in StackExchange Social Q&A Online Community." Proceedings of the Nineteenth Americas Conference on InformationSystems (AMCIS 2013). , 2013

PROJECT OUTCOMES REPORT

Disclaimer

This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.

While much has been said about the potential of Massive Open Online Courses (or MOOCs) over the past several years, less attention has been given to the true costs and challenges of creating viable, effective MOOCs.  While there have been numerous high profile successes involving ten's of thousands of students, these cases have all orignated from institutions that have substantial resources to draw on.   

The goal of the UMD-P2PU project was to better understand, and ultimately reduce, the costs and challenges associated with creating effective MOOCs, and in doing so increase the number and diversity of organizations and people that can create and run MOOCs.  

The results of the UMD-P2PU project include a publically available dataset describing the courses and actiivity on the P2PU Open MOOC platform and a series of peer-reviewed research papers modelling critical participant dynamics and describing central design challenges associated with MOOC creation.  The findings and results of the project have also informed design changes to the core P2PU platform (a publically available MOOC hosting system) and P2PU "Course-in-a-box", a collection of tools and materials designed to faciliate the creation of MOOCs by individuals and organizations that do not have extensive technology support or expertise in house.  

These results, findings, and publications serve to both advance our general understanding of how MOOCs function (or fail) and to make the power of MOOCs more widely available.  


Last Modified: 02/10/2016
Modified by: Brian S Butler

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