
NSF Org: |
OAC Office of Advanced Cyberinfrastructure (OAC) |
Recipient: |
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Initial Amendment Date: | September 4, 2012 |
Latest Amendment Date: | September 11, 2012 |
Award Number: | 1221513 |
Award Instrument: | Standard Grant |
Program Manager: |
Rajiv Ramnath
OAC Office of Advanced Cyberinfrastructure (OAC) CSE Directorate for Computer and Information Science and Engineering |
Start Date: | September 15, 2012 |
End Date: | August 31, 2015 (Estimated) |
Total Intended Award Amount: | $399,872.00 |
Total Awarded Amount to Date: | $399,872.00 |
Funds Obligated to Date: |
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History of Investigator: |
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Recipient Sponsored Research Office: |
9201 UNIVERSITY CITY BLVD CHARLOTTE NC US 28223-0001 (704)687-1888 |
Sponsor Congressional District: |
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Primary Place of Performance: |
Charlotte NC US 28223-0001 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): |
VIRTUAL ORGANIZATIONS, SOCIAL-COMPUTATIONAL SYSTEMS |
Primary Program Source: |
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Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations.
In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues.
In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
Citizen science occurs when members of the public are given the means to contribute to scientific projects. Their contributions, which typically take the form of data collection or analysis, are typically enabled by technology -- apps, websites and sensors that guide users through participating in science. The NatureNet project studied how visitors to a nature preserve could participate in the design of this technology, based on the hypothesis that more involved participants are more motivated. We call this process “crowd sourced experience design,” and the primary outcome of the NatureNet project has been the development of a model of it.
Our model of crowdsourced experience design describes how -- both at the level of organizational logistics and at the level of user interface -- a citizen science project can facilitate user involvement in the design of the platform. We developed this model working closely with the Aspen Center for Environmental Studies (ACES), a nature preserve and educational outreach organization in Aspen, Colorado. We iteratively deployed and refined interactive technology to support citizen science at ACES, including iOS and Android NatureNet apps for collecting data, a multi-touch tabletop for exploring and commenting on that data, and a website to support ongoing engagement. The broader impact of this proposal is to provide organizations that conduct citizen science and environmental outreach/education with a technological and conceptual framework through which to increase the motivation and engagement of participants in their vital scientific and conservation efforts.
Last Modified: 11/26/2015
Modified by: Mary Lou Maher