
NSF Org: |
IIS Division of Information & Intelligent Systems |
Recipient: |
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Initial Amendment Date: | April 2, 2012 |
Latest Amendment Date: | September 18, 2015 |
Award Number: | 1138986 |
Award Instrument: | Continuing Grant |
Program Manager: |
Ephraim Glinert
IIS Division of Information & Intelligent Systems CSE Directorate for Computer and Information Science and Engineering |
Start Date: | April 1, 2012 |
End Date: | March 31, 2018 (Estimated) |
Total Intended Award Amount: | $2,075,000.00 |
Total Awarded Amount to Date: | $2,075,000.00 |
Funds Obligated to Date: |
FY 2013 = $425,000.00 FY 2014 = $850,000.00 FY 2015 = $125,000.00 |
History of Investigator: |
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Recipient Sponsored Research Office: |
77 MASSACHUSETTS AVE CAMBRIDGE MA US 02139-4301 (617)253-1000 |
Sponsor Congressional District: |
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Primary Place of Performance: |
77 Massachusetts Ave. Cambridge MA US 02139-4307 |
Primary Place of
Performance Congressional District: |
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Unique Entity Identifier (UEI): |
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Parent UEI: |
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NSF Program(s): |
Information Technology Researc, Expeditions in Computing |
Primary Program Source: |
01001718DB NSF RESEARCH & RELATED ACTIVIT 01001213DB NSF RESEARCH & RELATED ACTIVIT 01001415DB NSF RESEARCH & RELATED ACTIVIT 01001314DB NSF RESEARCH & RELATED ACTIVIT 01001516DB NSF RESEARCH & RELATED ACTIVIT |
Program Reference Code(s): |
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Program Element Code(s): |
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Award Agency Code: | 4900 |
Fund Agency Code: | 4900 |
Assistance Listing Number(s): | 47.070 |
ABSTRACT
Socially Assistive Robots
Lead PI/Institution: Brian Scassellati, Yale University
This Expedition will develop the fundamental computational techniques that will enable the design, implementation, and evaluation of robots that encourage social, emotional, and cognitive growth in children, including those with social or cognitive deficits. The need for this technology is driven by critical societal problems that require sustained, personalized support that supplements the efforts of educators, parents, and clinicians. For example, clinicians and families struggle to provide individualized educational services to children with social and cognitive deficits, whose numbers have quadrupled in the US in the last decade alone. In many schools, educators struggle to provide language instruction for children raised in homes where a language other than English is spoken (over 20%), the fastest-growing segment of the school-age population. This Expedition aims to support the individual needs of these children with socially assistive robots that help to guide the children toward long-term behavioral goals, that are customized to the particular needs of each child, and that develop and change as the child does.
To achieve this vision, this Expedition will advance the state-of-the-art in socially assistive human-robot interaction from short-term interactions in structured environments to long-term interactions that are adaptive, engaging, and effective. This progress will require transformative computing research in three broad and naturally interrelated research areas. First, the Expedition will develop computational models of the dynamics of social interaction, so that robots can automatically detect, analyze, and influence agency, intention, and other social interaction primitives in dynamic environments. Second, the Expedition will develop machine learning algorithms that adapt and personalize interactions to individual physical, social, and cognitive differences, enabling robots to teach and shape behavior in ways that are tailored to the needs, preferences, and capabilities of each individual. Third, the Expedition will develop systems that guide children toward specific learning goals over periods of weeks and months, allowing for truly long-term guidance and support. Research in these three areas will be integrated into socially assistive robots that are deployed in schools and homes for durations of up to one year.
This Expedition has the potential to substantially impact the effectiveness of education and healthcare for children, and the technological tools developed will serve as the basis for enhancing the lives of children and other groups that require specialized support and intervention. The proposed computing research is tied to a comprehensive student training program, bringing a compelling, engaging, and grounded STEM experience to K-12 students through in-school and after-school activities. It also establishes an annual training summit to provide undergraduates with the multi-disciplinary background to engage in this promising research area in graduate school. Finally, by establishing a brand name for socially assistive robotics, this effort will create a central authority for the distribution of high-quality, peer-reviewed information, providing a coherent focal point for enhancing outreach and education.
For more information visit www.yale.edu/SAR
PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH
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PROJECT OUTCOMES REPORT
Disclaimer
This Project Outcomes Report for the General Public is displayed verbatim as submitted by the Principal Investigator (PI) for this award. Any opinions, findings, and conclusions or recommendations expressed in this Report are those of the PI and do not necessarily reflect the views of the National Science Foundation; NSF has not approved or endorsed its content.
The goals of this Expedition were to advance the computational science in orderto accelerate the realization of social robots capable of promoting the education and health of young children over a range of populations. The core intellectual merit of this work is the successful advancement of embodied computational intelligence -- including the development of novel algorithms, methodologies, metrics, and validated prototypes of socially assistive robot systems that successfully demonstrated the ability to personalize social behavior and collaborative engagement to meet the learning needs of individual children, over weeks and months.
Key efforts focused on social robot system and algorithmic development, long-term deployment in schools, and assessment of intervention efficacy for pre-K children. The robots were deployed in Boston-area public schools, representing a diverse student population including English language learners as well as those with other special needs, to promote kindergarten readiness targeting oral language and early literacy skills. The robots were designed to engage young children as peer-like learning companions; they played educational games together using a tablet computer as a shared game surface. A set of educational games and activities were developed, focusing on storytelling for oral language development with target vocabulary.
Over the course of the Expedition, two new child-friendly social robot platforms were designed and developed to be suitable for young children. The social robots were designed with rich multi-modal expressivity to convey a wide range social and emotional cues. They also had a friendly appearance and plush exterior. Based on interviews and rating scales, the robot designs were very appealing and engaging for young children. New computational models to support the dynamics of social interaction between social robots and with young children were developed to address key issues of sustaining engagement, building trust, and maintaining a collaborative alliance to work toward learning goals. A key challenge was to develop and train computational models to enable a social robot to convey attentiveness, engagement, and understanding through generating dynamically contingent and appropriate non-verbal backchannel feedback cues in response to children’s non-verbal cues as they told stories to the robot. We trained our model using a novel multi-modal dataset we collected of children telling stories to each other, and we have made this dataset available to support the research community. We validated that this model successfully captured key social dynamics so that the robot could support children’s storytelling behavior as and engaged and active listener.
We conducted four long-term deployments of our social robot systems in public schools lasting 2-3 months each. These deployments were used to evaluate the performance of our personalization algorithms, as well as to assess the impact and efficacy on children’s engagement and learning outcomes. Randomized controlled trials were conducted comparing the impact of a personalized social robot “learning companion”, to one that followed a fixed curriculum, to classroom baseline with no robot intervention. Key engagement measures examined children’s sustained positive valence over repeated encounters, responses to the robot’s prompts, and child-robot relationship measures. Key learning outcomes focused on vocabulary acquisition and oral language syntax gains measured pre/post.
We applied reinforcement learning methods to learn a personalized intervention policy of robot actions for each child based on the child-learner’s state. The robot’s actions included expressive behaviors intended to motivate and encourage each child, pedagogical actions intended to explain or ask a question to encourage children to reflect on the educational game/activity, as well as to adjust the level the difficulty of the game/activity to appropriately challenge each student. Detailed analysis of the data showed that the personalized learning companion system resulted in stronger engagement, vocabulary acquisition, and oral language improvement over the non-personalized system, and that both social robot interventions led to improved learning gains over baseline.
The broader impacts of this Expedition were manifest in three areas. The first is the successful proof-of-concept application of socially assistive robots to key elements of early childhood learning and Kindergarten readiness. The potential for effective, affordable, scalable, and personalized intervention in early childhood education is an area of significant societal interest. Second, the Expedition supported key outreach activities including the development of a novel social robot toolkit to support young children’s STEM education. This included hands-on workshops in classrooms and afterschool programs, guided by a mentor, whereby children could partake in a set of structured activities to build simple smartphone-enabled social robots, program them with a developmentally appropriate programming environment, and train their robot creations to interact with them. Through these guided activities, children were introduced to key concepts in AI and robotics. Finally, this Expedition provided significant opportunities for comprehensive training of graduate and undergraduate students in all aspects of this research program resulting in numerous peer-reviewed publications.
Last Modified: 05/31/2018
Modified by: Cynthia Breazeal
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